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*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.
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*Use -1 to mark entries, for which default spell bonus calculation should be used.
*Move periodic auras ap bonuses from core to db.
*Add coefficient for Black Arrow.
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.debug spellcheck Author: VladimirMangos
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
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*fix a typo breaking procflags on aura remove - shattered barrier and master of subtlety work again
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-handle proc_flag_death
-allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.
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*Correct a typo which made some of charged auras to be not dropped.
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damaging/healing spells to proc - this fixes double proc of judgement auras in some cases.
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*Remove obsolete code for blood fury - by maxdestroyer.
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Thanks for reseach to Alez.
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*Allow source target spells to be triggered during spellproc if no unit target avalible.
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PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000
*Add procEx flag:
PROC_EX_NOT_ACTIVE_SPELL = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags.
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spells. Author: VladimirMangos
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[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
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*Allow non-dmg spells to proc dmg requiring effects if spellfamily specified in spell_proc_event table.
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Author: Nevan
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*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event.
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*Fix the bug that Intimidating shout aoe isn't removed by damage.
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*Rollback my last change about Conflagrate dmg calculation.
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*Remove some obsolete entries from spell_proc_event table.
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*Fix Heart of the Crusader.
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[8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
itemtype==0
Note: required DB support in `spell_loot_termplate` Author: VladimirMangos
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Author:XTZGZoReX
[8060] Store spell_pet_auras for auraeffects instead of by whole aura Author:hunuza.
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*Fix Overkill and Master of subtlety.
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*Correct diminishing return for Entangling Roots and Frostbite - by Larva.
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*Fix curse of doom.
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rename : sql/updates/3997_world_spell_proc_event.sql => sql/updates/4000_world_spell_proc_event.sql
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(some of mangos entries may be incompatibile due to that change)
*Fix siphon life.
*Fix Rapture.
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*Fix Glyph of Improved Scorch
*Sword And Board
*Fix Glyph of Devastate - original patch by CRAZyBUg
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