Age | Commit message (Collapse) | Author |
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*Fix Replenishment-by panaut0lordv.
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*Fix Aspect of the Viper-by pasdVn
*Fix Circle of Healing.
Fix Rapture-by pasdVn
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*Fix Guard Dog and Improved Cower -by pasdVn.
*Fix aura SPELL_AURA_OBS_MOD_ENERGY -by pasdVn.
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*Fix Druids Survival Instincts and thunder clap - by Lightguard.
*Fix Death Coil - by Fisherman, aerione_alt, Lightguard
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*Fix Devastate and Improved Fear- by Lightguard.
*Fix Glyph of devastate.
*Add spell coeficient-by cccyril.
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*Really fix some spells without target info sent to server.
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*Fix Sanctified Wrath.
*Fix Summon Type 429-by aerione_alt.
*Fix some spell procs-by Sephiroth1983 and oc_redfox.
*Fix demonic sacriface spell_bonus-by aerione_alt.
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* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting)
* ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting)
Note: need fixed for cases when max allowed players different from recommended count.
* ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types)
Fixed:
* ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
- self-kill counting as death from players
- same team player kill in opposition kills counter.
Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment.
Author: VladimirMangos
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*Add new spell_coefficient data-by cccyril and Sephiroth1983
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*Use general react states to replace charminfo react states.
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*Fix Haunt and Pain and Suffering- by Fog
*Fix leader of the pack-original patch by Lightguard
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some +ap buff give mobs too high damage.
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aura 27792,0 and should not be hard-coded.
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and unexpected work. Author: VladimirMangos
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*Fix amount of Steady shot damage-by fisherman.
*Fix heroic fury-by aerione_alt and pasdVn.
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Original patch provided by miranda.conrado.
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spells with SPELL_ATTR_DISABLED_WHILE_ACTIVE. Author: VladimirMangos
Move apply cooldown for like spells to aura apply (GO registering for owner in GO summon spell case)
Store "infinity" cooldown for like spells, ignore it at save and reapply it at aura loading.
Note: one problem still exist for like spells: at loading/far teleport spell icon lost diabled state at client.
Need sedn some unknown data in SendInitialPacketsBeforeAddToMap or SendInitialPacketsAfterAddToMap for restore it state.
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cooldown event send to client. Author: VladimirMangos
Also support item dependent cooldown set propetly at cooldown event send to client.
Last will used in follow potion cooldown delay in combat patch.
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VladimirMangos
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*Prevent applying cast time mod for spell twice.
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