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path: root/src/game/UnitAI.cpp
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2009-08-29*Make position as a class;megamage
--HG-- branch : trunk
2009-08-23*Some update of spell target selection.megamage
--HG-- branch : trunk
2009-08-21*Some cleanup of Kalecgos script.megamage
--HG-- branch : trunk
2009-08-17*Script for quest "An End To All Things..."megamage
--HG-- branch : trunk
2009-08-06*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle ↵QAston
or mirror image. --HG-- branch : trunk
2009-07-22*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 ↵QAston
(SPELL_AURA_INITIALIZE_IMAGES) *Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
2009-05-20*Update Naxx scripts. Now only Kelthuzad is incompletedmegamage
--HG-- branch : trunk
2009-05-12*Try to fix build in Linux.megamage
--HG-- branch : trunk
2009-05-11*Try to fix build in Linux.megamage
--HG-- branch : trunk
2009-05-10*Update AI scripts. Use better default AI.megamage
--HG-- branch : trunk
2009-05-10*Move some AI functions to core. No real change.megamage
--HG-- branch : trunk