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path: root/src/game/WaypointMovementGenerator.cpp
AgeCommit message (Expand)Author
2008-12-19*Prevents creature skipping next waypoint after Waypoint Movement is reset.TrullyONE
2008-12-19*Movement Generators standardization.shadowu@mail.bg
2008-12-17*Some code cleanups and crash fixes with Waypoint Movement Generator.shadowu@mail.bg
2008-12-11*Fix compile in Linux.megamage
2008-12-11*Waypoint Movement Generator - fixed typoshadowu@mail.bg
2008-12-11WaypointMovementGenerator - linux compile fixshadowu@mail.bg
2008-12-10Small structural change to fix an error on some compilers.MeanMachine
2008-12-09*Recommit four files because of eol issue.megamage
2008-11-30*Update to Mangos 6867. Source: Mangos.megamage
2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
2008-11-14[svn] *** Source: MaNGOS ***visagalis
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
2008-10-22[svn] Fix a bug that shaman's shield can stack.megamage
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
2008-10-11[svn] * svn:eol-style native set on all files that need itNeo2003
2008-10-09[svn] * Updated to 6743 and 685Neo2003
2008-10-06[svn] * Little fix in RandomMovementGeneratorNeo2003
2008-10-04[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and part...Neo2003
2008-10-02[svn] * Proper SVN structureinitNeo2003