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path: root/src/server/authserver/Server
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2014-11-10Core: Nuke authserverDDuarte
It has been replaced by bnetserver since grunt was deprecated
2014-11-06Core/PacketIO: Added SMSG_REDIRECT_CLIENT/ConnectTo packet structureShauren
2014-10-10Removed a file that somehow came back - I blame magic.Shauren
2014-10-10Core/Auth: Moved battle.net handling to separate projectShauren
2014-10-10Core: Fix non pch buildVincent-Michael
2014-10-05Merge branch '4.3.4' of github.com:TrinityCore/TrinityCore into 4.3.4Subv
2014-10-05Authserver/Battle.net: Fixed a typoSubv
2014-10-05Authserver/BattleNet: Added some initial work in the Friends (3) and ↵Subv
Presence (4) Battle.net channels
2014-10-05Core/Authserver: Added battle.net chat channel opcode definitionsShauren
2014-10-05Core/Authserver: Added battle.net profile channel opcode definitionsShauren
2014-10-05Core/Authserver: Refactored handling battle.net client packetsShauren
2014-10-05Core/Authserver: Added battle.net cache channel opcode definitionsShauren
2014-10-05Core/Authserver: Added battle.net achievement channel opcode definitionsShauren
2014-10-05Core/Authserver: Added battle.net support channel opcode definitionsShauren
2014-10-05Core/Authserver: Added battle.net presence channel opcode definitionsShauren
2014-10-05Core/Authserver: Added friend related battle.net opcode definitionsShauren
2014-10-04Core/AuthserverShauren
* Reorganized packet classes, moved each channel to separate namespace and file * Added all opcode names for channels: auth, connection and wowrealm * Documented more fields in LogonResponse
2014-09-12Core/NetworkIO: Applied 4.3.4 changes to "new" network codeShauren
2014-09-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/authserver/Main.cpp src/server/authserver/Server/AuthSession.cpp src/server/authserver/Server/AuthSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/scripts/World/npcs_special.cpp
2014-09-10Core/Authserver: Added missing auth socket managerShauren
Closes #13085
2014-09-09Core/NetworkIO: Use reactor style sending on linux to reduce locking overheadShauren
2014-08-22Core/Battle.net: Use real account name from account table to auth instead of ↵Shauren
always constructing bnetId#index. Fixes having to reconfigure addons by players. *NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
2014-08-21Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/authserver/Server/AuthSession.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Server/WorldSocket.cpp
2014-08-21Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and ↵Shauren
reordered checks during login to always initialize encryption first to make sure the client can read failure packet
2014-08-15Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/game/Globals/ObjectMgr.cpp src/server/scripts/Commands/cs_reload.cpp src/server/shared/Database/Implementation/WorldDatabase.cpp
2014-08-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/Entities/Creature/Creature.h src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/Item/Item.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Guilds/Guild.h src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Server/WorldPacket.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/World/World.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/shared/Packets/ByteBuffer.h
2014-08-11Core/NetworkIO: Prevent queueing more async operations when socket is ↵Shauren
already closed
2014-08-10Core/Authserver: Fixed writing to invalid memory addressShauren
2014-08-10Core/NetworkIO: Allow receiving packets bigger than buffer size and properly ↵Shauren
handle situations where not entire packet was read in one go Core/Authserver: Restored authenticator functionality
2014-08-08Core/Misc: Fix static analysis issuesjackpoz
2014-07-30Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/game/Server/WorldSocket.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
2014-07-29Core/Authserver: Fixed invalid memory access when AsByteArray returns less ↵Shauren
bytes than expected
2014-07-28Attempt to fix centos compileShauren
2014-07-27Core/Network: Use base Socket class for battle.netShauren
2014-07-27Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: README.md src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.h src/server/game/Server/WorldPacket.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/shared/Packets/ByteBuffer.h
2014-07-27Core/Network: Optimized packet sending by removing unneccessary memory copyingShauren
2014-07-27Core/Network: Allow storing any packet types in Socket write queue to reduce ↵Shauren
the amount of copying going on
2014-07-27Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/authserver/Server/AuthSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h
2014-07-27Fixed gcc buildShauren
2014-07-26Core/Network: Refactored socket code, moved common operations to base Socket ↵Shauren
class
2014-07-25Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-07-25Core/Network: Fix buildDDuarte
2014-07-25Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-07-25Core/Network: Fix some possible exceptions on socket.close()DDuarte
Ref #12634
2014-07-23Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
2014-07-22Core/Authserver: Fixed changing realmsShauren
2014-07-20Core: Fix non build (gcc)Vincent-Michael
2014-07-20Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp src/server/scripts/Northrend/zone_dalaran.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-19Build fix (gcc)Shauren