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CombatAI.cpp
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Author
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-05
Core/AI: Move ArcherAI to individual creature script (#29383)
ModoX
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-02-05
Core/AI: CombatAI refactor (PR #25416)
Maks Szokalski
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2021-12-22
Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
Ujp8LfXBJ6wCPR
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-06-16
Core/CombatAI: Npcs with TurretAI will be able to attack again
sirikfoll
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-06-14
Core/AI: restore old check forcing PetAI on Pets using SmartAI
ariel-
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-08-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-10-25
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-04-20
Core/Misc: Check GetVictim() for NULL before dereferencing it
jackpoz
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-01-17
Core/Entities: bg vehicle will also have charmer's faction (save faction befo...
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-01
Core/Misc: Removed more unused eventAI stuff
Vincent_Michael
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Vehicles: Add missing NULL check in cf72f7cc5cf13607dd7353b8d940d56679b6...
jackpoz
2013-10-27
Core/Vehicles: Fixed a crash caused by accessing freed memory
Shauren
2013-06-29
Core/Vehicles: Implemented vehicle seat flag that makes passengers unselectab...
Shauren
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-03-08
First step of comment style refactoring to doxygen-style.
Nefarion
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-09-07
Tabs to spaces...
Nay
2012-09-06
Fix some code style issues in previous PR merge
Nay
2012-09-05
[CombatAI::SpellInterrupted] Fix Typo
e
2012-09-04
[Core, Creature] Implement Creature/Pet Interrupts
e
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