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GuardAI.cpp
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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2021-12-19
Core/Creatures: Fixed crash when guards get killed by periodic auras whose ca...
Shauren
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-02-15
Scripts/World: update guard scripts
ccrs
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core: Fixed warnings
vincent-michael
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-10-26
Core/Misc: Tweaked ThreatContainer internals
Spp
2012-05-23
Core/GuardAI: General cleanup and removed some unnecessary code.
kaelima
2012-03-29
Core/Game: Code style.
Gyx
2012-03-12
Core/Units:
Machiavelli
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-09-17
Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...
QAston
2011-09-16
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...
QAston
2011-08-26
Core: Some cosmetic changes and minor optimizations
Spp-
2011-08-20
Core/AI: Cleaning up hungarian notation
Fredi Machado
2011-08-18
Core/AI: Code style and cleanups
Fredi Machado
2011-04-29
Add spaces after commas
leak
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-02-10
Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...
Manuel Carrasco
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-11-13
Core:
linencloth
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
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