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UnitAI.cpp
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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-07-16
Core/Units: Allow autoattack if channelling with SPELL_ATTR5_ALLOW_ACTIONS_DU...
Traesh
2023-04-07
Core/Units: Prevent backward melee attacks (#28895)
Meji
2023-03-13
Core/Creatures: Allow disabling melee attacks for all creatures, not just the...
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-06
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-24
Core/Spells: Rename SpellAttr0 to use official attribute names
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-04
Core/AI: SortByDistance will now sort the referenced list instead of a copy o...
Ovahlord
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-12-05
Core/Spells: Return CheckCast result from CastSpell (#23236)
brotalnia
2021-12-03
Remove Deprecated code
Killyana
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-04-27
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-03-21
Core/Auras: Defined and implemented many new interrupt flags
Shauren
2020-12-11
Core/Quests: Fixed questgiver icons
Shauren
2020-12-08
Core/PacketIO: Updated most packet structures to 9.0.1
Shauren
2020-08-18
Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be in...
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-03
Core/Misc: build fixes
Shauren
2020-04-28
Core/AI: added a function to allow 0 damage attacks (sparring) depending on t...
ariel-
2020-01-02
New Year
Aokromes
2019-08-17
Core/Creatures: disabled "automatic" monster sparring
ariel-
2019-08-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-17
Core/Auras: Implemented using all aura interrupt flag fields
Shauren
2017-10-03
Core/AI: initial support for monster sparring (#17673)
ariel-
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-03-07
Core/Creatures: disabled "automatic" monster sparring
ariel-
2017-02-26
Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)
ariel-
2017-02-11
Core/UnitAI: Removed unneccessary null checks in SpellTargetSelector. CID 135...
ForesterDev
2017-01-01
Update copyright note for 2017
vincent-michael
2016-10-20
Core/AI: initial support for monster sparring (#17673)
Manuel Carrasco
2016-07-09
Build fix
Shauren
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-04-09
Merge branch 'Golrag-sindragosa_ice_tomb_target' into 3.3.5
Shauren
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