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CreatureAI.h
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Author
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-08-08
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2021-06-19
Game/AI: Remove some unused old logic.
Treeston
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-04-27
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2021-04-27
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-04-28
Core/AI: some tweaks on boundary functionality:
ariel-
2020-04-24
Core/AI: Build fix
ariel-
2020-04-24
Core/AI: AreaBoundary refactor
ariel-
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-04-12
Core/AI: Added CreatureAI hook that is getting triggered when a spell cast ha...
Ovah
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-13
Core/AI: implemented AI hook for interrupting spells (#20610)
Ovah
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-01-29
Core/Entities: Basic AreaTrigger System (#18035)
Traesh
2017-01-08
Creature/CreatureAI:
treeston
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-07-12
Core/AI: Add better support for tracking DynObjs (#17562)
Krudor
2016-04-08
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston
2016-04-05
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-03-24
Core/AI Remove Reset() call from JustRespawned() hook
sirikfoll
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
treeston
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
2015-07-19
Merge pull request #14974 from pete318/stealth_work
mik1893
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-18
Core/Texts: added TextRange parameter to creature_text
joschiwald
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-05-09
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...
Trisjdc
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-06-11
Core: More Function Renaming.
Malcrom
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