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path: root/src/server/game/AI/CreatureAI.h
AgeCommit message (Expand)Author
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-06-19Game/AI: Remove some unused old logic.Treeston
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-04-27Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2021-04-27Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Pet/Guardian AI hook re-organizing (#19824)Treeston
2020-06-14Core/AI: Factory functions cleanupariel-
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-28Core/AI: some tweaks on boundary functionality:ariel-
2020-04-24Core/AI: Build fixariel-
2020-04-24Core/AI: AreaBoundary refactorariel-
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-04-12Core/AI: Added CreatureAI hook that is getting triggered when a spell cast ha...Ovah
2018-01-01Update copyright note for 2018vincent-michael
2017-10-13Core/AI: implemented AI hook for interrupting spells (#20610)Ovah
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-26Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-08Creature/CreatureAI:treeston
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-07-12Core/AI: Add better support for tracking DynObjs (#17562)Krudor
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-04-05AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)treeston
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-22Core/Misc: Add a few consts to methodsDDuarte
2015-07-19Merge pull request #14974 from pete318/stealth_workmik1893
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-05-09Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...Trisjdc
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-06-11Core: More Function Renaming.Malcrom