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path: root/src/server/game/AI/PlayerAI
AgeCommit message (Expand)Author
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-02-29Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2020-01-02New yearAokromes
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-05-16Core/PlayerAI: apply some movement related correctionsccrs
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-12Core\Misc: create CommonHelpers and move a couple definitions from PlayerAI i...ccrs
2018-08-23wops (042f551 follow-up)Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-01-22Core/PlayerAI: perform cast checks on auto ranged attackariel-
2018-01-03nopch fixesTreeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-07-21Core/PlayerAI: Some adjustments:Treeston
2017-07-21Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...Treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-01-02Update Copyright notice for 2017 in 4 more filestkrokli
2016-12-13Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...ariel-
2016-08-25Core/PlayerAI: Fix dynamic build linkingariel-
2016-08-21Scripts/Naxxramas: Full Kel'thuzad rework.treeston
2016-06-03AI/PlayerAI: Fix potential edge case crash.treeston
2016-06-01Build fix for horrendous, outdated, non-standards-compliant compilers. Such a...treeston
2016-05-31AI/PlayerAI: Code style cleanup.treeston
2016-05-31AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2016-04-23Core/Misc: Fix issues reported by static analysisjackpoz
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-05Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...treeston
2016-02-25Core/Misc: fix headerAokromes
2016-02-25Core/Misc: fix headerAokromes
2016-02-24build fixtreeston
2016-02-24Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...treeston
2016-02-24Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.treeston
2016-02-24Nobody saw that.treeston
2016-02-23Core/UnitAI: Rework creature-controlled player behavior.treeston