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Author
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-01-02
New year
Aokromes
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-05-16
Core/PlayerAI: apply some movement related corrections
ccrs
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-12
Core\Misc: create CommonHelpers and move a couple definitions from PlayerAI i...
ccrs
2018-08-23
wops (042f551 follow-up)
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-01-22
Core/PlayerAI: perform cast checks on auto ranged attack
ariel-
2018-01-03
nopch fixes
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-07-21
Core/PlayerAI: Some adjustments:
Treeston
2017-07-21
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...
Treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-24
Core/Entities: Extend combo point system to all Units and fix numerous quirks...
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-01-02
Update Copyright notice for 2017 in 4 more files
tkrokli
2016-12-13
Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...
ariel-
2016-08-25
Core/PlayerAI: Fix dynamic build linking
ariel-
2016-08-21
Scripts/Naxxramas: Full Kel'thuzad rework.
treeston
2016-06-03
AI/PlayerAI: Fix potential edge case crash.
treeston
2016-06-01
Build fix for horrendous, outdated, non-standards-compliant compilers. Such a...
treeston
2016-05-31
AI/PlayerAI: Code style cleanup.
treeston
2016-05-31
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2016-04-23
Core/Misc: Fix issues reported by static analysis
jackpoz
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-05
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...
treeston
2016-02-25
Core/Misc: fix header
Aokromes
2016-02-25
Core/Misc: fix header
Aokromes
2016-02-24
build fix
treeston
2016-02-24
Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...
treeston
2016-02-24
Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.
treeston
2016-02-24
Nobody saw that.
treeston
2016-02-23
Core/UnitAI: Rework creature-controlled player behavior.
treeston