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Author
2016-04-08
I don't like drycoding. It's coarse and rough and irritating and it gets ever...
treeston
2016-04-08
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-04-05
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-04-02
Build fixes
Shauren
2016-04-02
Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92
DDuarte
2016-04-02
Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUND
DDuarte
2016-04-02
Core/SAI: added SMART_ACTION_RANDOM_SOUND
Lopfest
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-03-19
CMake: Use inherited dependencies in scripts
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-02
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-15
Core/Unit: Add Unit::KillSelf() overload
jackpoz
2016-01-15
Core/Misc: fix warning and misc codestyle fixes
MitchesD
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-09
Merge pull request #15022 from robinsch/GOdespawn
Killyana
2015-10-25
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-25
Core/Conditions: Type renaming
Shauren
2015-10-16
Clean up SmartAI::MoveInLineOfSight. Remove tons of duplicate logic and forwa...
treeston
2015-10-16
Core/Misc: renamed sGossipSelect parameters
joschiwald
2015-09-28
Core/Maps: Moved corpse management to map level
Shauren
2015-08-14
Core/SmartScripts: SMART_ACTION_TALK - added action param 3 to set target as ...
MitchesD
2015-08-05
Core/SmartScript: removed initial timer of SMART_EVENT_IC_LOS and SMART_EVENT...
MitchesD
2015-07-30
Core/SAI: Add SMART_ACTION_RISE_UP for Z Axis
Rushor
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-24
Core/SmartScripts: added new action SMART_ACTION_COMBAT_STOP
MitchesD
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
2015-07-21
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-07-19
Core/SAI: Fix some weird code in SmartAIMgr::IsTextValid
DDuarte
2015-07-19
Core/SAI: Fix an issue in IsTextValid when using guids
DDuarte
2015-07-19
Merge pull request #14974 from pete318/stealth_work
mik1893
2015-07-12
Merge pull request #15023 from robinsch/combatMovement
Carbenium
2015-07-05
Core: White space CleanUp
Vincent-Michael
2015-07-01
Core: Started work on 6.2.0.20182
Shauren
2015-06-26
Merge pull request #14728 from kelno/fixes
jackpoz
2015-06-26
Merge pull request #14838 from Rushor/stop
MitchesD
2015-06-08
Core/Maps: Removed dbguid/spawnid grid searchers, they are no longer neccessary
Shauren
2015-05-04
Core/Creatures: Extended npcflags to uint64
Shauren
2015-05-02
Core/SAI: SMART_ACTION_SET_COUNTER now can be used for all targets, not just ...
MitchesD
2015-04-28
Core/Entities: Reworked guid scopes
Shauren
2015-04-18
Core/AreaTrigger: Added 'bool entered' to OnTrigger
Golrag
2015-04-02
Core/SAI: fix typo
MitchesD
2015-04-02
Core/SmartScripts: added SMART_ACTION_SET_COUNTER and SMART_EVENT_COUNTER_SET
MitchesD
2015-03-22
Core/Misc: Warning fixes
Shauren
2015-03-11
Core/Game: Fix some issues detected by static analysis.
Naios
2015-03-08
Core/Misc: Cleaned up data truncation warnings
Shauren
2015-03-08
Core/Spells: Implemented multiple spell power costs
Shauren
2015-03-06
Core/DataStores: Added an extra safeguard for loading db2 hotfix locale table...
Shauren
2015-02-08
Core/Misc: Fix static analysis issues
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
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