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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2012-01-03Core/SAI: SMART_ACTION_MOVE_TO_POS should not overwrite the effects of SMART_...Subv2112
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-31Core/DBLayer: Refactor prepared statement defines Note:leak
2011-12-30Core/SAI: Restore buildleak
2011-12-28Fixed compile, thanks Lopin for pointing outSubv2112
2011-12-27Core/SAI: Added also SMART_TARGET_OWNER_OR_SUMMONER to SMART_ACTION_MOVE_TO_POS.Subv2112
2011-12-27Core/SAI: Added support for SMART_TARGET_CREATURE_RANGE, SMART_TARGET_CREATUR...Subv2112
2011-12-27Core/SAI: Enabled SMART_TARGET_STOREDSubv2112
2011-12-19Core/Misc: Some random meaningless Engrish to English conversion in a method ...Machiavelli
2011-12-11Core/SAI: Remove an improper value in case switch.. no idea when/how/why that...Machiavelli
2011-12-11Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMAR...Machiavelli
2011-12-10Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.kaelima
2011-12-06Core/SAI: Typo in second param of SMART_ACTION_SEND_GOSSIP_MENU. This is npc_...Machiavelli
2011-11-26Core/DB: Fix character creation in Player::SaveToDB.kaelima
2011-11-23Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration ...Shauren
2011-11-13Core/SmartAI: Remove the requirement for only players to trigger SMART_ACTION...kaelima
2011-10-31Core/SmartAI: Initialized player pointer before usekaelima
2011-10-31Core/SmartAI:kaelima
2011-10-30Core/SAI: SMART_ACTION_TALK, if our action target is a player, use its guid a...Nay
2011-10-30Core/SAI: Add input validation (params) to certain target types and update ta...Nay
2011-10-25Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_...kaelima
2011-10-25Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYERkaelima
2011-10-25Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle -...kaelima
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-24Core/SmartAI:kaelima
2011-10-23Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell ...Shocker
2011-10-23Core/SAI: Fix event phases when phase > 2Nay
2011-10-23Tiny typo on previous commit.Nay
2011-10-23Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.Geekotron
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-07Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as int...Rat
2011-10-01Core/Creature: Do not attack non-combat pets.Nay
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-20Core/SmartAI: Re-apply accidentally removed crash fix, whoopsRat
2011-09-20Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)Rat
2011-09-19Fix crash caused by invalid talker in SmartScript. Solve #3082.megamage
2011-09-19Core/SmartAI: Corrected validation check for SAI action summon, type parameterShauren
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-06Core/Spells: Correct a DBC mistake in Improved Stings (R2)Nay
2011-09-04Core/SAI: SMART_ACTION_FLEE: print flee emote if param1 is setNay
2011-08-30Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...Spp-
2011-08-26Core/SAI: SMART_ACTION_SET_FACTION validation should check FactionTemplate(.d...Nay
2011-08-23Core: Clean up here and there.Chaplain
2011-08-21Core/AI: English correction thanks u2blah for pointingFredi Machado
2011-08-20Core/AI: Cleaning up hungarian notationFredi Machado
2011-08-18Core/AI: Code style and cleanupsFredi Machado
2011-08-03Core/Vehicles: Remove Vehicle.h dependency from other header filesSpp
2011-08-03Partial revert of fcdd4d7Spp-