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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2018-12-09Merge branch 'bfa'Shauren
2018-12-09Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2018-11-07Core/Creatures: Update creature model handling with new display scale (#22567)Traesh
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-18Core/SmartScript: update ACTION_GO_SET_GO_STATEKittnz
2018-03-12Core/Misc Remove WhiteSpaces (#18379)Gustavo
2018-03-12Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5ariel-
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-02-01Core/Gossip: Revert renaming/changing types part of 853df91048330f3066e7adb14...Shauren
2018-01-14Core/Battleground: Dropped battleground texts from trinity_string and replace...joschiwald
2018-01-03Core/Misc: Added helper function Unit::SetFullPowerMihapro
2018-01-01Update copyright note for 2018vincent-michael
2017-11-28Core/Quests: Implemented quest popupsOvalord
2017-11-11Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.SnapperRy
2017-11-05Core/SAI: remove wrong DB errors.SnapperRy
2017-10-03Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2017-10-03Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2017-09-06Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-
2017-09-05Core/SmartAI: There's a function for thatariel-
2017-09-05Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
2017-07-22Core/Smartscripts: Add respawn timer to smartscript despawn (#20070)Malcrom
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-19Game/SAI: Negate p instead of using abs.Gacko
2017-05-19Fix non-PCH build.Gacko
2017-05-18Core/Game: Include cleanupShauren
2017-05-13Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-05-06Core/SAI: Fixed memory leakjoschiwald
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
2017-03-21Core/SmartAI: Add check to SMART_ACTION_PLAY_ANIMKIT to allow zero value to r...Aokromes
2017-03-17Core/AI: enable SmartScripts on Scenes + add scene related actions/eventsTraesh
2017-03-11Core/SAI: added new action SMART_ACTION_PLAY_ANIMKIT (#19170)Lopfest
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-26Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...SnapperRy
2017-02-26AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2017-02-19Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2017-02-19Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)treeston
2017-02-19Core/Creatures: Implemented all creature equipment modifiersShauren
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-02-18Core/SmartAI: fix warning reported by VS2015ariel-
2017-02-18Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...SnapperRy
2017-02-18Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2017-02-12AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...treeston
2017-02-12AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2017-02-12AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).treeston
2017-02-12Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...treeston
2017-02-11Scripts/SmartAI: Some clean-up work:treeston