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Author
2018-12-09
Merge branch 'bfa'
Shauren
2018-12-09
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2018-11-07
Core/Creatures: Update creature model handling with new display scale (#22567)
Traesh
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-18
Core/SmartScript: update ACTION_GO_SET_GO_STATE
Kittnz
2018-03-12
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2018-03-12
Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5
ariel-
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-02-01
Core/Gossip: Revert renaming/changing types part of 853df91048330f3066e7adb14...
Shauren
2018-01-14
Core/Battleground: Dropped battleground texts from trinity_string and replace...
joschiwald
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-28
Core/Quests: Implemented quest popups
Ovalord
2017-11-11
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
SnapperRy
2017-11-05
Core/SAI: remove wrong DB errors.
SnapperRy
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-10-03
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2017-09-06
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2017-09-05
Core/SmartAI: There's a function for that
ariel-
2017-09-05
Core/SAI: don't reset event phase when npc evades/resets.
SnapperRy
2017-07-22
Core/Smartscripts: Add respawn timer to smartscript despawn (#20070)
Malcrom
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-19
Game/SAI: Negate p instead of using abs.
Gacko
2017-05-19
Fix non-PCH build.
Gacko
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-13
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-05-06
Core/SAI: Fixed memory leak
joschiwald
2017-03-26
Core/SmartAI: Missing parts on previous commit
Aokromes
2017-03-23
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
Aokromes
2017-03-21
Core/SmartAI: Add check to SMART_ACTION_PLAY_ANIMKIT to allow zero value to r...
Aokromes
2017-03-17
Core/AI: enable SmartScripts on Scenes + add scene related actions/events
Traesh
2017-03-11
Core/SAI: added new action SMART_ACTION_PLAY_ANIMKIT (#19170)
Lopfest
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-26
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...
SnapperRy
2017-02-26
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2017-02-19
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2017-02-19
Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)
treeston
2017-02-19
Core/Creatures: Implemented all creature equipment modifiers
Shauren
2017-02-18
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2017-02-18
Core/SmartAI: fix warning reported by VS2015
ariel-
2017-02-18
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...
SnapperRy
2017-02-18
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...
SnapperRy
2017-02-12
AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...
treeston
2017-02-12
AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...
treeston
2017-02-12
AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).
treeston
2017-02-12
Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...
treeston
2017-02-11
Scripts/SmartAI: Some clean-up work:
treeston
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