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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2017-07-03Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2017-07-01Nopch fixShauren
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-20Fix an overly strict check that was causing guardians to evade loop. Also mak...treeston
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGEariel-
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-06-06SAI fixes follow-up: I missed one.treeston
2017-06-06Fix a whole set of possible infinite loop crashes in SAI (events triggering t...treeston
2017-06-04Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...ariel-
2017-06-03Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...ariel-
2017-06-03Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-06-02Core/AI: restore old check forcing PetAI on Pets using SmartAIariel-
2017-06-02Core/Globals: add more AIName and MovementType checks to ObjectMgrariel-
2017-06-01Core/AI: Factory functions cleanupariel-
2017-05-30Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2017-05-27Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossipariel-
2017-05-27Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-
2017-05-01Core/Misc: build fixesariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-04-27Core/Misc: cleanup SetInFront usesccrs
2017-04-27Core/Unit: 2170541a51 followupccrs
2017-04-27Core/CreatureAI: b6b0353bff followupccrs
2017-04-26Core/AI: some tweaks on boundary functionality:ariel-
2017-04-26Core/AI: added a function to allow 0 damage attacks (sparring) depending on t...ariel-
2017-04-23Core/AI: prevent launching a new MoveChase if victim didn't changeariel-
2017-03-28Core/AI: Build fixariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-03-26Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
2017-03-11Update SmartScriptMgr.hAokromes
2017-03-06Core/Creatures: disabled "automatic" monster sparringariel-
2017-03-05Core/SmartAI: Allow scripting GameObjects by spawn id tooariel-
2017-02-28Core/Entities: spawned movementtype should override template movementtypeariel-
2017-02-21Core/Misc Remove Tabs and Whitespaces (#19179)Gustavo
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2017-02-06Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tickariel-
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-02-04Core/Pets: Fixed flashing pet attack button (#18906)xinef1
2017-01-27Properly clear focused target on evade (#18992)xinef1
2017-01-24Core/EscortAI: fix invalid iterator dereferenceariel-
2017-01-21Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2017-01-21Core/Units: Drop hostile world references that are out of our sight (fixes co...xinef1