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Author
2017-07-03
Two more refactors I missed for #19930. Last ones for now, I promise.
treeston
2017-07-01
Nopch fix
Shauren
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-24
Core/Entities: Extend combo point system to all Units and fix numerous quirks...
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-20
Fix an overly strict check that was causing guardians to evade loop. Also mak...
treeston
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-10
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
ariel-
2017-06-07
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-06-06
SAI fixes follow-up: I missed one.
treeston
2017-06-06
Fix a whole set of possible infinite loop crashes in SAI (events triggering t...
treeston
2017-06-04
Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...
ariel-
2017-06-03
Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...
ariel-
2017-06-03
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-06-02
Core/AI: restore old check forcing PetAI on Pets using SmartAI
ariel-
2017-06-02
Core/Globals: add more AIName and MovementType checks to ObjectMgr
ariel-
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-05-30
Add another helper to ScriptedGossip.h for resolving listId -> action.
treeston
2017-05-27
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
ariel-
2017-05-27
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
2017-05-01
Core/Misc: build fixes
ariel-
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-04-27
Core/Misc: cleanup SetInFront uses
ccrs
2017-04-27
Core/Unit: 2170541a51 followup
ccrs
2017-04-27
Core/CreatureAI: b6b0353bff followup
ccrs
2017-04-26
Core/AI: some tweaks on boundary functionality:
ariel-
2017-04-26
Core/AI: added a function to allow 0 damage attacks (sparring) depending on t...
ariel-
2017-04-23
Core/AI: prevent launching a new MoveChase if victim didn't change
ariel-
2017-03-28
Core/AI: Build fix
ariel-
2017-03-28
Core/AI: AreaBoundary refactor
ariel-
2017-03-26
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...
tkrokli
2017-03-26
Core/SmartAI: Missing parts on previous commit
Aokromes
2017-03-23
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
Aokromes
2017-03-11
Update SmartScriptMgr.h
Aokromes
2017-03-06
Core/Creatures: disabled "automatic" monster sparring
ariel-
2017-03-05
Core/SmartAI: Allow scripting GameObjects by spawn id too
ariel-
2017-02-28
Core/Entities: spawned movementtype should override template movementtype
ariel-
2017-02-21
Core/Misc Remove Tabs and Whitespaces (#19179)
Gustavo
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-06
Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tick
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-02-04
Core/Pets: Fixed flashing pet attack button (#18906)
xinef1
2017-01-27
Properly clear focused target on evade (#18992)
xinef1
2017-01-24
Core/EscortAI: fix invalid iterator dereference
ariel-
2017-01-21
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2017-01-21
Core/Units: Drop hostile world references that are out of our sight (fixes co...
xinef1
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