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Author
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-06
Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint
click
2010-08-04
*Update movement enums - thanks to Zor for info.
QAston
2010-08-02
Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks jos...
silinoron
2010-07-31
*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)
QAston
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-30
*Thread safe player searcher in scripts.
QAston
2010-07-28
First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'...
click
2010-07-19
Clean up old (and partially unused) Aggro() function and use EnterCombat() in...
click
2010-07-12
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
click
2010-07-04
Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spe...
click
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-22
Cleanup of logging - removed a few duplicit functions from olden times, fixed...
Xanadu
2010-06-11
Fix some memory leaks
silverice
2010-06-08
* Linux compile with and without PCH fixed
Brian
2010-06-07
* Well 94% isn't bad. Last thing to fix is collision compiling.
Brian
2010-06-07
* More cleanup
Brian
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX
2010-06-05
rearranged core files
Rat