Age | Commit message (Collapse) | Author |
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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instead of raw integer types (#29535)
* Fix criteria data type bg loss team score
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* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
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Also rename BG_TEAMS_COUNT and BattlegroundTeamId
(cherry picked from commit 7417cbc655bf9c519b11c4821d8f0619851ea9f7)
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added after 6.0)
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data in the Battleground Class:
* isArena
* name
* queueId
* min & max players (per team)
* map id
* script id
* start max dist
* type id
* min & max level
* Save the WorldSafeLocsEntry* instead of the Position in the BattlegroundTemplate struct
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auto happy = new year(2019);
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replaced them with proper BroadcastText
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auto happy = new year(2018);
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Happy new year
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* There is still the possibility to static link against game.
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Happy new year (Again new year with idiots ...)
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Happy new year
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* fixed typo in random bg selection, that causes no bg is created if only one bg is enabled
* fixed swapped worldstates in Ring of Valor
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