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CombatManager.cpp
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Author
2023-08-12
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-09-04
Core/Combat: Allow PvE combat references to become suppressed, just like PvP ...
Shauren
2022-09-04
Core/Spells: Delay combat flagging for spell targets until spell missile lands
Alan Deutscher
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-11-06
Core/Combat: Fixed combat after remove charm (#27248)
Lucas Nascimento
2021-08-08
Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp co...
Gildor
2021-07-30
Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EX...
offl
2020-08-07
Core/Units: add new functionality for units to block or enable combat interac...
Ovah
2020-07-22
Core/Combat: Disable triggers entering combat (#25086)
Giacomo Pozzoni
2020-01-02
New year
Aokromes
2020-01-02
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2019-07-21
!= and == are not the same thing.
Treeston
2019-07-21
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2019-07-03
Entities/Unit: Properly unset engaged flag for creates that cannot have a thr...
Treeston
2019-06-23
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...
Treeston
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-02-15
Core/Combat: Unify combat permitted checks between CvC and PvC - only require...
Treeston
2018-01-15
Core/Threat: Fix a potential crash that would occur in specific edge cases of...
Treeston
2018-01-06
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2018-01-06
Core/Combat: some more detailed assertions to possibly shed light on #21187.
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston