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Combat
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CombatManager.cpp
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Author
2022-01-26
Core/Units: add new functionality for units to block or enable combat interac...
Ovah
2022-01-23
Core/Combat: Disable triggers entering combat (#25086)
Giacomo Pozzoni
2021-12-19
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2021-12-17
!= and == are not the same thing.
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-14
Entities/Unit: Properly unset engaged flag for creates that cannot have a thr...
Treeston
2021-12-12
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...
Treeston
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-09-26
Core/Unit: UNIT_FLAG renames
Treeston
2021-06-21
Core/Combat: Unify combat permitted checks between CvC and PvC - only require...
Treeston
2021-06-15
Core/Threat: Fix a potential crash that would occur in specific edge cases of...
Treeston
2021-05-16
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2021-05-16
Core/Combat: some more detailed assertions to possibly shed light on #21187.
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston