aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Combat/ThreatManager.cpp
AgeCommit message (Expand)Author
2025-10-14Core/Combat: add new getter to count Players in the threatlistccrs
2024-10-05Core/Objects: Refactor private object checks into separate functionShauren
2024-10-05Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2024-02-26Dep/Boost: Drop windows boost hacks (#29358)funjoker
2023-08-23Core/Units: Fixed possible use after free in ThreatManagerShauren
2023-08-12Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-02-25Core/ThreadManager: delete double include "TemporarySummon.h" (#26163)Kargatum
2020-12-26Core/Spells: Implemented personal summons (#19231) (#25765)Giacomo Pozzoni
2020-09-27Dep/Boost: Support for boost 1.74 - heapShauren
2020-06-26Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2020-01-02New yearAokromes
2019-08-06typo fix in commentTreeston
2019-07-28Core/Threat: Properly update offline states even if all threat references are...Treeston
2019-07-21Core/AI: No longer override chase movement with follow movement if the creatu...Treeston
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-23Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...Treeston
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-09Core/Threat: Properly sequence checking offline state _after_ adding the refe...Treeston
2018-09-08Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and...Treeston
2018-08-29Core/Threat: Fear no longer suppresses threat. All confuse effects now suppre...Treeston
2018-08-28Core/Entities: Fixed an issue where creatures would not properly assist forma...Treeston
2018-08-27Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changedTreeston
2018-08-27Core/Threat: Further tweak to assist threat, all CC now prevents assist threa...Treeston
2018-08-27Core/Threat: Threat system adjustments:Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-05-05Core/Thread: Fix crash added in fd33b1cd02a1c69fc78f47f079eadc43c331d054jackpoz
2018-05-04Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....Treeston
2018-05-04Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2018-05-041b7ec4b follow-upTreeston
2018-05-04Core/Threat: Fix taunt behavior in some edge casesTreeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-02-26Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boo...Treeston
2018-01-29Combat/Threat: Now set engaged state for all units on offline reference regis...Treeston
2018-01-25Misc: assert -> ASSERTTreeston
2018-01-22Core/Misc: fix some /W4 warnings and some reported by GCC 6.3ariel-
2018-01-21Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (...Treeston
2018-01-21Core/Threat: Passive creatures now properly become engaged when adding an off...Treeston
2018-01-15Core/Threat: Fix a potential crash that would occur in specific edge cases of...Treeston
2018-01-12Core/Misc: kill whitespaceariel-
2018-01-093dcd49e v2, slightly cheaperTreeston
2018-01-09Core/Threat: fix a potential super edge case iterator invalidationTreeston
2018-01-06Core/Threat: only send periodic threat list updates while unit is engagedTreeston
2018-01-06Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
2018-01-06Core/Combat: some more detailed assertions to possibly shed light on #21187.Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-07-03Core/Combat: Fixed issues with creatures sometimes entering combat with frien...treeston