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path: root/src/server/game/Conditions/ConditionMgr.cpp
AgeCommit message (Expand)Author
2010-09-11Core/DBLayer:Machiavelli
2010-09-10Core/Conditions: Added "player knows spell" condition typeShauren
2010-08-30*Allow channeled spells to be casted on dead targetQAston
2010-08-26Core:azazel
2010-08-23Core: Fix some warningsSpp
2010-08-21Core: Remove "enumeration value 'xxx' not handled in switch" warningsSpp
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06* Add ScriptName to conditions.XTZGZoReX
2010-07-31Fixed a bug in CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET conditions loading ...Xanadu
2010-07-30* Added the option to specify target entry in conditions table for spells wit...Xanadu
2010-06-26removed unneeded debug lines from conditions loadingRat
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-11Fix memory leaks in ConditionManager.Anubisss
2010-06-10Fixed some spacesShauren
2010-06-08* Remove more relative paths from includesBrian
2010-06-07* Getting closer (at least for Linux :) )Brian
2010-06-06* Even more restructuring of the game library.XTZGZoReX