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Conditions
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ConditionMgr.cpp
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Author
2010-09-11
Core/DBLayer:
Machiavelli
2010-09-10
Core/Conditions: Added "player knows spell" condition type
Shauren
2010-08-30
*Allow channeled spells to be casted on dead target
QAston
2010-08-26
Core:
azazel
2010-08-23
Core: Fix some warnings
Spp
2010-08-21
Core: Remove "enumeration value 'xxx' not handled in switch" warnings
Spp
2010-08-08
* Rename InstanceData to InstanceScript
azazel
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-06
* Add ScriptName to conditions.
XTZGZoReX
2010-07-31
Fixed a bug in CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET conditions loading ...
Xanadu
2010-07-30
* Added the option to specify target entry in conditions table for spells wit...
Xanadu
2010-06-26
removed unneeded debug lines from conditions loading
Rat
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-11
Fix memory leaks in ConditionManager.
Anubisss
2010-06-10
Fixed some spaces
Shauren
2010-06-08
* Remove more relative paths from includes
Brian
2010-06-07
* Getting closer (at least for Linux :) )
Brian
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX