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path: root/src/server/game/Conditions/ConditionMgr.h
AgeCommit message (Expand)Author
2015-04-18Core/Condition: Add In Water ConditionKittnz
2015-03-16Core/Condition: Added Realm Achievement conditionKittnz
2015-01-18Core: Make core build without PCH enabled.click
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-20Core/Logging: improved conditions error log messagesjoschiwald
2014-09-14ScriptsShauren
2014-08-24Core/Conditions: allow CONDITION_OBJECT_ENTRY to check for object guidjoschiwald
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-09-18Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPEjoschiwald
2013-09-07Core/Condition: Added CONDITION_SOURCE_TYPE_PHASE_DEFINITION define for only ...Vincent-Michael
2013-08-06Core/Misc: Rename some no name enumsVincent-Michael
2013-05-25Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24Ric101
2013-01-11Core/Conditions: Implement CONDITION_UNIT_STATE = 21Vincent_Michael
2013-01-06Merge pull request #8738 from joschiwald/spell_proc_conditionsNay
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-30Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.Subv
2012-12-22Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old...joschiwald
2012-12-01Core: Fix typoVincent-Michael
2012-12-01Core/Conditions: Implemented CONDITION_SOURCE_TYPE_NPC_VENDOR = 23Vincent-Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-26Core/Conditions: Add CONDITION_GENDER = 20Subv
2012-11-24Core/Conditions: use proper SpellCastResult instead of Notification when COND...joschiwald
2012-11-20Core/Misc: Reduction of header dependencies - Step IISpp
2012-09-21Core/Conditions: Add relation to creatorthesensei
2012-09-15DB/Creatures: Fix "Frostbrood Vanquisher" flyingVincent-Michael
2012-09-15Core/Conditions: Convert CONDITION_MAP_DIFFICULTY in CONDITION_SPAWNMASK for ...Vincent-Michael
2012-09-15Core/Conditions: Implemented CONDITION_MAP_DIFFICULTYVincent-Michael
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-04-07Core/Conditions: Add CONDITION_TITLENay
2012-03-07Core: Remove some whitespace and tabsclick
2012-03-01Core/Conditions: Small optimization in ConditonMgr, as well as proper rules f...Machiavelli
2012-02-21Merge.QAston
2012-02-21Core/Db/Conditions:QAston
2012-02-20Core/Conditions: Convert npc_spellclick_spells data to condition system. This...Machiavelli
2012-02-16Fix a lot of warningsSpp
2012-02-16Core/Db/Conditions: Drop CONDITION_CREATURE_TARGET, CONDITION_TARGET_HEALTH_B...QAston
2012-02-16Core/Db/Conditions: Drop usage of CONDITION_ITEM_TARGET and CONDITION_SOURCE_...QAston
2012-02-15Core/Db/Conditions: Add new condition targets for:QAston
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-11Core/Db/Conditions: Add conditions for world state and phasemaskNay
2012-02-11Core/Db/Conditions: Add new condition types:QAston
2012-02-10Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...QAston
2012-02-10Core/Db/Conditions: remove ConditionValue2 parameter CONDITION_SPELL which wa...QAston
2012-02-10Core/Db/Conditions: CONDITION_NOITEM and CONDITION_NO_AURA became deprecated ...Nay
2012-02-10Core/Db/Conditions: Add 3rd parameter to CONDITION_ITEM so it can now perform...QAston
2012-02-10Core/Db/Conditions: Don't use ConditionValue3 as a reference id for template ...QAston
2012-02-10Core/Db/Conditions: Prepare conditions system to work on objects of different...QAston