| Age | Commit message (Collapse) | Author |
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visible object types
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array lookup (using m_objectTypeId)
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single Position
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getting and writing field flags to shared function
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functions instead of spreading it in all overrides
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should not get derived from (#29585)
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SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
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hooks (#29086)
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compatible api)
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(#28347)
(cherry picked from commit 81bf8de9895e050d5800a8a37316c0e6874b5e40)
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worldobject types (except player)
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* Store NoActorObject in database
* Support adding player as conversation actor using database
* Send actor id in packets
Co-authored-by: funjoker <funjoker109@gmail.com>
Closes #27911
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* GridObject
* Add include to more files
(cherry picked from commit 43dd1b37d64dbe22a528d72e399f79ff645342b3)
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sending packet functions with Trinity::MessageDistDeliverer
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(#27151)
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* Added OnConversationLineStarted hook to ConversationScripts
* Added example for Defender of Azeroth conversation
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implementation
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Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
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* Includes support for new character customization
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fields and use that to fix quest objects not glowing after accepting quests
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Fix static analysis issues reported by Coverity
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auto happy = new year(2019);
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
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auto happy = new year(2018);
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