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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2012-06-17Fix added check for IsImmunedToSpelldr.skull
2012-06-17add IsEffect() check to correct IsImmunedToSpelldr.skull
2012-06-07Core/Maps: Moved object respawn time storage from global to map level. This r...Shauren
2012-06-05Core/Protocol: Correct cooldowns sent with SMSG_PET_SPELLS and add summon dur...kaelima
2012-05-31Core/MovementShauren
2012-05-26Add function for SetObjectScaleVincent-Michael
2012-05-18Core/Spells: Fix immunity checking for creatures (i.e. Mind Control)Elron103
2012-05-13Core/Threat: Fix by faq.Malcrom
2012-05-04Fix creature's saveMacWarrior
2012-04-24Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls approp...Shauren
2012-04-19Scripts/Ulduar: Algalon the ObserverShauren
2012-04-19Core/Creatures: Changed how boss creatures are identified, creature_template....Shauren
2012-04-18Core/Creatures: Set melee sheath as default only for creatures that do not ha...Shauren
2012-04-11dead codefaramir118
2012-04-05Core/SmartScript: Fixed crashes with stored target listsShauren
2012-03-28Core/Game: Code style again.Gyx
2012-03-28Core/Game: Code style.Gyx
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 1)Nay
2012-03-25Core/DBLayer: Convert PAppend() queries to prepared statements No.1leak
2012-03-25Memory: Get rid of some memory leaks, converted FormationMgr back to singletonSubv
2012-03-23Core/Creatures: Properly initialize m_zoneScript when it depends on zone id (...Shauren
2012-03-18Core/Units: Fix movementflag apply for flying/hovering creatures on respawnMachiavelli
2012-03-17Core/Game: Code style and remove unused core.Gyx
2012-03-15Core/Units: Offset z coordinate only if MOVEMENTFLAG_HOVER is present, not MO...Machiavelli
2012-03-13more cleanupthomas33
2012-03-12Core/Units:Machiavelli
2012-03-09Some random cleanup here and thereSpp
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-02-23Core: Random cleanup + compile fixShauren
2012-02-23Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-16Core/Entities: Removed unused variableShauren
2012-02-16Fix a lot of warningsSpp
2012-02-12Codestyle: Renamed some variables to fit codestyleSubv
2012-02-09Merge pull request #5160 from TrinityCore/dynamic_vmapsSubv
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
2012-02-03Codestyle/Logs: Add more detailed information in Creature::Respawn, replacing...Subv2112
2012-02-03Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to U...QAston
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-13Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE ...Machiavelli
2012-01-04Merge pull request #4229 from devilcoredev/fix_002Shocker
2012-01-04Merge pull request #4489 from devilcoredev/fix_001Shocker
2012-01-01Fix 'The Undying' and 'The Immortal' achievements.Giuseppe Montesanto
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-26Speedup loading in LoadCreatureFormationsSubv2112
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-14Fix immunity system for many spells.Giuseppe Montesanto
2011-12-03Core/Quests: Fix some variable renaming fails in quest related codeNay
2011-11-28Delete obj if it is not successfully added to grid. More to fix.megamage
2011-11-26Core|DB/Quests: Rename and re-order fields in `quest_template` table, for the...Nay