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Author
2022-03-08
Core/Entities: Move GridObject to its own header (#26358)
Jan Van Buggenhout
2022-03-07
Core/Misc: Define / rename attributes and flags (#26315)
offl
2022-03-06
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2022-03-06
Core/Creature: Add new db field InteractionPauseTimer (#25880)
Giacomo Pozzoni
2022-03-05
Core/Unit: Fix movement hiccups in water (#24020)
Giacomo Pozzoni
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-28
Core/AI: Fix CorpseRemoved() and SMART_EVENT_CORPSE_REMOVED not being called ...
jackpoz
2022-02-24
Core/PacketIO: Updated packet structures to 9.2.0
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-08
Core/Objects: Use player as summoner for personal clones (#27716)
Seyden
2022-02-06
Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)
Ovah
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-04
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...
Treeston
2022-02-03
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2022-02-01
Core/Misc: GCC build fix
Shauren
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-29
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Shauren
2022-01-26
Core/Gossip: Sync naming and db structure with 3.3.5
Shauren
2022-01-26
Core/Quests: Sync comments/log with 3.3.5
Shauren
2022-01-26
Core/Units: add new functionality for units to block or enable combat interac...
Ovah
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-24
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/Combat: Disable triggers entering combat (#25086)
Giacomo Pozzoni
2022-01-22
Core/Units: Named unit flags linked to CreatureDifficulty flags
Shauren
2022-01-22
Core/Units: Named UNIT_FLAG2_UNTARGETABLE_BY_CLIENT and renamed CREATURE_DIFF...
Teleqraph
2022-01-22
Core/Creature: Add null check for charmed creatures
jackpoz
2022-01-18
Core/Quests: Remove RewardMoney from quest_template as it is not a static val...
funjoker
2022-01-06
Core/Units: flight and hover checks will now consider movement template data ...
Ovah
2022-01-06
Core/Creature: Allow to disable HP regen in Raids even if the target is unrea...
Giacomo Pozzoni
2022-01-02
Core/Movement: 0e2342c followup
ccrs
2022-01-01
Core/Auras: Prevent getting negative scale with auras
Shauren
2022-01-01
Core/Vehicles: update the power display of vehicles before being added to wor...
Ovahlord
2022-01-01
Core/Misc: Remove whitespace at the end of lines
Shauren
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-31
Core/Movement: Formation Rewrite (#24379)
Eridium
2021-12-25
Core/BattlePets: Misc fixes (#27446)
Meji
2021-12-21
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2021-12-21
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-21
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2021-12-19
Core/Creature: Clear creature focus after an evade
Killyana
2021-12-19
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2021-12-18
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2021-12-18
Core/Creature: Fix another pet assert
jackpoz
2021-12-18
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2021-12-18
Entities/Creature: Fix an edge case assertion failure with pets dying in spec...
Treeston
2021-12-18
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been ...
Treeston
2021-12-18
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets ...
Treeston
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