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Author
2016-05-30
Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796
Shauren
2016-05-20
Core/Entities: Updated updatefields to 7.0.3.21414
Shauren
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
Shauren
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-09
- Clean up spell facing behavior a bit. Visual target behavior should now be ...
treeston
2016-04-09
Entities/Creature: Fix bugs with pets not properly reacquiring target after s...
treeston
2016-04-09
Core: Remove whitespaces
Vincent-Michael
2016-04-09
Core/Creatures: Fix dead creatures spawn position on restart
jackpoz
2016-04-08
Merge pull request #16676 from ccrs/summonsinit
Treeston
2016-04-08
Core/Creature: Prevent friendly vehicles from trying to attack their rider af...
treeston
2016-04-08
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston
2016-04-05
Merge pull request #16467 from Treeston/3.3.5-FixEvadeMode
Treeston
2016-04-02
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Incorrect
2016-04-02
Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Rushor
2016-04-02
Build fixes
Shauren
2016-04-02
Prevent duplicate spawns for same spawn ID
pete318
2016-04-02
Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...
Trisjdc
2016-04-02
DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...
treeston
2016-04-01
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...
r00ty-tc
2016-03-29
Spell facing follow-up: Fix an issue with creatures' channeled spells not can...
treeston
2016-03-29
Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
treeston
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-12-06
Added missing null checks to c488fb219ab080031488593a0b86ac785a7d2cae
Shauren
2015-12-05
Core/Creatures: Implemented automatic detection of trigger models, their orde...
Shauren
2015-11-23
Merge pull request #15884 from tkrokli/re-enable_flying_vehicles
Kittnz
2015-11-23
Merge pull request #15835 from ariel-/entry
Carbenium
2015-11-14
Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::Create
Carbenium
2015-10-31
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
Golrag
2015-10-17
Warning fixes
Shauren
2015-10-16
Custom logic for putting people in combat instead of relying on CreatureAI or...
treeston
2015-10-16
Core/Creature: Add facilities to the Creature class to allow setting an autom...
treeston
2015-09-28
Core/Maps: Moved corpse management to map level
Shauren
2015-09-25
Core/Creature: Better formations implementation
Aokromes
2015-09-25
Core/Creature: Fixes Issue with Formations with 2 waypoints
Aokromes
2015-09-25
Core/Creature: Fix formations to prevent crossover
Aokromes
2015-09-24
Merge pull request #15168 from jameyboor/3.3.5
jackpoz
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-08-01
Core/Misc: Update game creature template locale in simple system
Vincent-Michael
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
2015-07-05
Core: White space CleanUp
Vincent-Michael
2015-07-04
Core/DataStores: Removed CreatureSpellData.dbc, it is not used anymore
Shauren
2015-07-04
Core: Fix multiple warnings
DDuarte
2015-07-03
Dep: Disable 2 warnings in zmqpp and CascLib
DDuarte
2015-07-03
Fix build and SQL import after cherry-picks
DDuarte
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