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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2016-05-30Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796Shauren
2016-05-20Core/Entities: Updated updatefields to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20994Shauren
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-09- Clean up spell facing behavior a bit. Visual target behavior should now be ...treeston
2016-04-09Entities/Creature: Fix bugs with pets not properly reacquiring target after s...treeston
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-09Core/Creatures: Fix dead creatures spawn position on restartjackpoz
2016-04-08Merge pull request #16676 from ccrs/summonsinitTreeston
2016-04-08Core/Creature: Prevent friendly vehicles from trying to attack their rider af...treeston
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-04-05Merge pull request #16467 from Treeston/3.3.5-FixEvadeModeTreeston
2016-04-02Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0Incorrect
2016-04-02Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKRushor
2016-04-02Build fixesShauren
2016-04-02Prevent duplicate spawns for same spawn IDpete318
2016-04-02Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...Trisjdc
2016-04-02DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...treeston
2016-04-01Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...r00ty-tc
2016-03-29Spell facing follow-up: Fix an issue with creatures' channeled spells not can...treeston
2016-03-29Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)treeston
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-12-06Added missing null checks to c488fb219ab080031488593a0b86ac785a7d2caeShauren
2015-12-05Core/Creatures: Implemented automatic detection of trigger models, their orde...Shauren
2015-11-23Merge pull request #15884 from tkrokli/re-enable_flying_vehiclesKittnz
2015-11-23Merge pull request #15835 from ariel-/entryCarbenium
2015-11-14Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::CreateCarbenium
2015-10-31Core/CreatureGroups: Don't set positionZ to ground for flying creatures.Golrag
2015-10-17Warning fixesShauren
2015-10-16Custom logic for putting people in combat instead of relying on CreatureAI or...treeston
2015-10-16Core/Creature: Add facilities to the Creature class to allow setting an autom...treeston
2015-09-28Core/Maps: Moved corpse management to map levelShauren
2015-09-25Core/Creature: Better formations implementationAokromes
2015-09-25Core/Creature: Fixes Issue with Formations with 2 waypointsAokromes
2015-09-25Core/Creature: Fix formations to prevent crossoverAokromes
2015-09-24Merge pull request #15168 from jameyboor/3.3.5jackpoz
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-08-01Core/Misc: Update game creature template locale in simple systemVincent-Michael
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-22Core/Misc: Add a few consts to methodsDDuarte
2015-07-05Core: White space CleanUpVincent-Michael
2015-07-04Core/DataStores: Removed CreatureSpellData.dbc, it is not used anymoreShauren
2015-07-04Core: Fix multiple warningsDDuarte
2015-07-03Dep: Disable 2 warnings in zmqpp and CascLibDDuarte
2015-07-03Fix build and SQL import after cherry-picksDDuarte