| Age | Commit message (Collapse) | Author |
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array lookup (using m_objectTypeId)
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ITEM_BONUS_OVERRIDE_CAN_SALVAGE, ITEM_BONUS_OVERRIDE_CAN_RECRAFT, ITEM_BONUS_OVERRIDE_CANNOT_TRADE_BOP and ITEM_BONUS_ITEM_LEVEL_BASE
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* Matching class armor type is no longer required
* Items without stats can now be transmogged
* Fist weapons can now be mixed with 1H axes/swords/maces/warglaives
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Closes #30585
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SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_MISSILE, SPELL_EFFECT_FORCE_CAST, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL and fixed implementation of SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
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getting and writing field flags to shared function
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functions instead of spreading it in all overrides
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compression
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trade timers to also count time offline
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MapDifficulty data
Closes #29829
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should not get derived from (#29585)
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required items not be stored in inventory
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applications while dead without removing the aura)
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
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bindings or operator<=>
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