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Author
2016-07-05
Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as comple...
SnapperRy
2016-06-17
Creature/Loot: Do not display "lootable" sparkles for player even if others i...
Treeston
2016-06-14
Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". (#17041)
Alan Deutscher
2016-06-11
[Core/Spells]Warrior, fixed bladestorm aura remove due to weapon swap (#16873)
Tiuz90
2016-06-09
Merge pull request #17266 from SnapperRy/quest_update
mik1893
2016-06-07
Core/Items: Missing renames 5faaddcf6bba50845f46a98a6387ffcd8abad2b8
DDuarte
2016-06-07
Core/Quest: send SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest is rewarded.
Snapper
2016-06-05
Core/Player: Fix duel edge case crash
jackpoz
2016-06-05
Revert "PvP/Dueling: Fix an edge case crash that could happen if a duel ended...
treeston
2016-06-05
PvP/Dueling: Fix an edge case crash that could happen if a duel ended while a...
treeston
2016-06-04
Core/Player: Added support cast spell for some class spells
Snapper
2016-05-31
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2016-05-30
Core/Player: apply heirloom stat modifiers before maxing out health/power at ...
Snapper
2016-05-28
Core/Quests: Remove wrong call to SendQuestComplete(). (#17200)
SnapperRy
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-27
Merge branch '3.3.5' into creature_family
ForesterDev
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-17
Core/Auras: Implemented auras SPELL_AURA_PREVENT_DURABILITY_LOSS and SPELL_AU...
Shauren
2016-05-17
Core/Spells: Fixed spell mod application order
Shauren
2016-05-16
Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code
ForesterDev
2016-05-14
Coverity: Correct two static analysis catches
r00ty-tc
2016-05-11
Core/Maps - Improvements to Cinematic function
r00ty-tc
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-05-01
Core/Spells: Fixed overwriting summon requests
Incorrect
2016-04-23
Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dice
joschiwald
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-13
Core/Players: Fix flight form & fall damage (#16955)
Vlad
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-04-09
Core/Misc: MSVC /W4 warning fixes
Shauren
2016-04-02
Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...
Shauren
2016-03-30
Merge pull request #16839 from chaodhib/spell_facing_fix
Treeston
2016-03-27
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...
r00ty-tc
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-23
Core/Player: Remove a TC_LOG_ERROR copy paste mistake...
DDuarte
2016-03-23
Fixed typo
joschiwald
2016-03-20
fixed warning
joschiwald
2016-03-20
fixed build
joschiwald
2016-03-20
Core/Spells: cleanup raise ally code
joschiwald
2016-03-14
Core/Players: Removed pointless log - this is not an error
Shauren
2016-03-13
Core/Players: Split playerBytes fields in characters table
Shauren
2016-03-13
Another build fix
r00ty-tc
2016-03-13
Core: Fixed build
Vincent-Michael
2016-03-12
Core/Player: Update some function declarations
Carbenium
2016-03-12
Core/Player: Improve log messages
Carbenium
2016-03-12
Core/Player:
Carbenium
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-28
Unit/AI: Making Nayd happy.
treeston
2016-02-27
Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hoo...
treeston
2016-02-27
Core/Gossips: fixed long time not seen typo in c81d6e9b4bec14a46fd4eb01ce51d8...
joschiwald
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