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2024-09-27Core/DataStores: Removed overriding field sign type based on db2 column ↵Shauren
compression
2024-03-27Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)Meji
2024-03-24Core/Players: Slightly improve neutral player faction supportShauren
2023-10-28Core/Creatures: Taxi improvementsShauren
* Fixed flight master minimap icon * Fixed crash on Argus * Implemented teleport taxi nodes Closes #29389
2022-02-11Core/Misc: Cleanup TaxiPathGraph includes (don't leak boost::graph outside)Shauren
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
auto happy = new year(2019);
2018-11-25Core/Taxi: Filter out unreachable nodes from taxi nodes packetShauren
2018-09-26Core/DataStores: Updated hotfix database structureShauren
* Updated handling for removed db2s
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-01-01Update copyright note for 2018vincent-michael
auto happy = new year(2018);
2017-01-01Update copyright note for 2017vincent-michael
Happy new year
2016-08-15Core/Taxi: Fixed warnings in TaxiPathGraphShauren
2016-06-13Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-06-08Core/Taxi: Implemented PlayerCondition requirements on taxi pathsShauren
2016-05-20Core/DataStores: Updated opcodes and db2 to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20810Shauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
* There is still the possibility to static link against game.
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
2016-01-01Update copyright note for 2016Vincent-Michael
Happy new year (Again new year with idiots ...)
2015-09-21Core/Taxi: Implemented rebuilding taxi path for early landing and enabled ↵Shauren
CMSG_TAXI_REQUEST_EARLY_LANDING
2015-09-19Core/Taxi: Further improvementsShauren
* Updated segment distance calculations - now selected path fully matches clientside preview * Fixed building sOldContinentsNodesMask to also include any new taxi node added in future * Implemented filtering possible hops when searching for shortest path by faction (and in future PlayerCondition) * Changed ObjectMgr::GetNearestTaxiNode to filter faction nodes by flags instead of mount display
2015-09-18Core/Taxi: Further improvementsShauren
* Use dijkstra algorithm instead of astar to match client behavior * Properly exclude special taxi nodes from the graph * Corrected initial death knight nodes to only include destinations for their faction
2015-09-14Core/Taxi: Fixed selecting paths that cross map boundaries (Light's Hope to ↵Shauren
Silvermoon for example)
2015-09-14Removed infinity from custom_weight function, as it was causing problems in ↵StormBytePP
path calculation
2015-09-14Core/Taxi: Implemented taxi routes, thanks to @MitchesD patch for initial ↵StormBytePP
work, and @Shauren for IDA help Conflicts: src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Handlers/TaxiHandler.cpp