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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-31T21:01:01Z
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Commit message (
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Author
2022-01-06
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...
Keader
2022-01-06
Core/Units: flight and hover checks will now consider movement template data ...
Ovah
2022-01-06
Core/Misc: Fix Clang 10 build warnings
jackpoz
2022-01-04
Fixes/3.3.5 aura infinite loop (#24631)
Giacomo Pozzoni
2022-01-04
Further improve ChrRace DBC handling (#24508)
HelloKitty
2022-01-02
Core/Misc: Define and use ChrRacesFlag and CreatureModelDataFlags (ref 772f50...
Shauren
2022-01-02
Core/Units: Allow mind controlling non-controllable vehicles (for example pla...
Shauren
2022-01-02
Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...
Shauren
2022-01-02
Core/Movement: 0e2342c followup
ccrs
2022-01-01
Core/Auras: Prevent getting negative scale with auras
Shauren
2022-01-01
Core/Spells Fixed scroll stacking check when not targeting self
Shauren
2022-01-01
Core/Objects: cache current liquid status of objects when updating position d...
Ovah
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-30
Core/Auras: Implement SPELL_AURA_MOD_MELEE_DAMAGE_FROM_CASTER (343) (#27491)
aquadeus
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-26
Core/Player: Initial War Mode support (#25926)
Matan Shukry
2021-12-25
Core/Auras: Implemented SPELL_AURA_TRIGGER_SPELL_ON_HEALTH_PCT (#27455)
Antonio Martín Berti
2021-12-25
Core/BattlePets: Misc fixes (#27446)
Meji
2021-12-22
Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...
NoName
2021-12-22
Core/PacketIO: Port refactors from f6e6baa2932788b17169ba103b62a6f66ee7290a (...
ForesterDev
2021-12-22
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)
Ovah
2021-12-22
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2021-12-21
Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...
Ovah
2021-12-21
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2021-12-20
Core/Movement: reset position update interrupt info after the interrupt check...
Ovahlord
2021-12-20
Core/Movement: properly fix aura interrupts during movement (#24068)
Ovah
2021-12-20
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2021-12-20
Fixed PvP Combat timer never getting refreshed (#24058)
Kelno
2021-12-19
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2021-12-19
Core/Movement: Fix wrong orientation set when pausing movement (#23986)
Giacomo Pozzoni
2021-12-19
Core/Creatures: Fix spell_school_immune_mask being applied against positive s...
Giacomo Pozzoni
2021-12-18
Scripts/ScarletMonastery: instance script cleanup (#23889)
ccrs
2021-12-18
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2021-12-18
Core/Defines: define UNIT_FLAG_SWIMMING (#23630)
ForesterDev
2021-12-18
Core/Misc: Fix parry-haste mechanic. (#23773)
Gildor
2021-12-18
Core/Vehicle: Change vehicle accessories' phase according to the player on th...
Giacomo Pozzoni
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Creature: add a const spell-focus-check method and remove a nasty const_...
ccrs
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-18
Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...
Wyrserth
2021-12-17
Core/Spells: fixed root behaivior of creatures that are being rooted via move...
Ovah
2021-12-17
Entities/Unit: fix an unrelated check from doing nothing because somebody did...
Treeston
2021-12-17
Entities/Unit: Add a missing underflow check to prevent really really low dam...
Treeston
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/Spells: Fix infinite loop
jackpoz
2021-12-17
Core/BattlePets: Wrap battle pet related code in a separate namespace
Shauren
2021-12-17
Core/BattlePets: Misc fixes
Meji
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Core/MovementGenerator: Add more details to asserts
jackpoz
2021-12-16
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...
Treeston
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