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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2022-01-06Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2022-01-06Core/Units: flight and hover checks will now consider movement template data ...Ovah
2022-01-06Core/Misc: Fix Clang 10 build warningsjackpoz
2022-01-04Fixes/3.3.5 aura infinite loop (#24631)Giacomo Pozzoni
2022-01-04Further improve ChrRace DBC handling (#24508)HelloKitty
2022-01-02Core/Misc: Define and use ChrRacesFlag and CreatureModelDataFlags (ref 772f50...Shauren
2022-01-02Core/Units: Allow mind controlling non-controllable vehicles (for example pla...Shauren
2022-01-02Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...Shauren
2022-01-02Core/Movement: 0e2342c followupccrs
2022-01-01Core/Auras: Prevent getting negative scale with aurasShauren
2022-01-01Core/Spells Fixed scroll stacking check when not targeting selfShauren
2022-01-01Core/Objects: cache current liquid status of objects when updating position d...Ovah
2021-12-31Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2021-12-30Core/Auras: Implement SPELL_AURA_MOD_MELEE_DAMAGE_FROM_CASTER (343) (#27491)aquadeus
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-26Core/Player: Initial War Mode support (#25926)Matan Shukry
2021-12-25Core/Auras: Implemented SPELL_AURA_TRIGGER_SPELL_ON_HEALTH_PCT (#27455)Antonio Martín Berti
2021-12-25Core/BattlePets: Misc fixes (#27446)Meji
2021-12-22Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...NoName
2021-12-22Core/PacketIO: Port refactors from f6e6baa2932788b17169ba103b62a6f66ee7290a (...ForesterDev
2021-12-22Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)Ovah
2021-12-22Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2021-12-21Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2021-12-21Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2021-12-20Core/Movement: reset position update interrupt info after the interrupt check...Ovahlord
2021-12-20Core/Movement: properly fix aura interrupts during movement (#24068)Ovah
2021-12-20Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2021-12-20Fixed PvP Combat timer never getting refreshed (#24058)Kelno
2021-12-19Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2021-12-19Core/Movement: Fix wrong orientation set when pausing movement (#23986)Giacomo Pozzoni
2021-12-19Core/Creatures: Fix spell_school_immune_mask being applied against positive s...Giacomo Pozzoni
2021-12-18Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2021-12-18Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
2021-12-18Core/Misc: Fix parry-haste mechanic. (#23773)Gildor
2021-12-18Core/Vehicle: Change vehicle accessories' phase according to the player on th...Giacomo Pozzoni
2021-12-18Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2021-12-18Core/Creature: add a const spell-focus-check method and remove a nasty const_...ccrs
2021-12-18Core/Unit: rename IsFocusing methodccrs
2021-12-18Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...Wyrserth
2021-12-17Core/Spells: fixed root behaivior of creatures that are being rooted via move...Ovah
2021-12-17Entities/Unit: fix an unrelated check from doing nothing because somebody did...Treeston
2021-12-17Entities/Unit: Add a missing underflow check to prevent really really low dam...Treeston
2021-12-17Core/Combat: Properly unset engagement flag on death.Treeston
2021-12-17Core/Spells: Fix infinite loopjackpoz
2021-12-17Core/BattlePets: Wrap battle pet related code in a separate namespaceShauren
2021-12-17Core/BattlePets: Misc fixesMeji
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-16Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-16Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...Treeston