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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2013-10-06Build fixShauren
2013-10-06Core/Commands: Restored old functionality of getSelectedPlayer in chat commandsShauren
2013-10-06Merge pull request #10976 from avengerweb/masterShauren
2013-10-04Merge pull request #10981 from Lillecarl/hookzDiscover-
2013-10-03Core/Players: Fixed issues with incorrect targets being selected for spellsShauren
2013-10-02Core/Vehicles: Fixed a crash happening when a minion vehicle despawns with pa...Shauren
2013-10-01Core/Vehicles: Fixed calling Vehicle::Uninstall on freed memoryShauren
2013-10-01Implement script hooks: OnDamge, OnHealCarl Hjerpe
2013-10-01Whitespace between string literals and user-defined literals is now mandatory...Ellie
2013-09-30Core/Spells: Spells with SPELL_ATTR3_IGNORE_HIT_RESULT can`t never miss!Vadim
2013-08-27Core&Scripts: Fix clang compiler warningsNay
2013-08-27Core/Misc: Fix compiler warningsNay
2013-08-26Core&Tools: Fix multiple issues found by a static code coverage toolNay
2013-08-20Core/AurasShauren
2013-08-18Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...joschiwald
2013-08-17Core/Spells: move spell resistance calculation into separate function (and so...joschiwald
2013-08-16Core/Spells: Fix deathknight gladiator glove bonusbetagan
2013-08-15Core/Spells: Fixed cast time mods using two charges on every castShauren
2013-08-15Core/Auras: Allow preventing whole aura proc default handler from script hook...Shauren
2013-08-14Core/Spells:joschiwald
2013-08-12Core/Spells: Fix Rogue T10 4P bonusVincent-Michael
2013-08-11Core/Spells: Convert hunter "Improved Mend Pet" in spell scriptVincent-Michael
2013-08-11Core/CreatureAI: Do not remove clone_caster auras on evade (in addition to co...Nay
2013-08-05Scripts/Commands: Fix compile (v2)Nay
2013-08-02Core/Creatures: DoTs and self damage will no longer reset time since last dam...Shauren
2013-07-23Merge pull request #10336 from joschiwald/spellscripts5joschiwald
2013-07-24Scripts/Spells: backport some SpellScripts from 4.3.4 branchjoschiwald
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-07-13Core/Movement: Do not remove movement flags that have special opcodes associa...Shauren
2013-06-29Core/Vehicles: Implemented vehicle seat flag that makes passengers unselectab...Shauren
2013-06-23Core/Auras: Fixed crashes introduced in 1addad4dbd38d4690c24ad9c07456e06e443c78eShauren
2013-06-22Core/Vehicles: Fixed crashes in StopCastingCharm happening when unit was atte...Shauren
2013-06-22Core/Movement: Prevent dynamic changes of movement flags for charmed creaturesShauren
2013-06-18Core/Objects: Refactored MovementInfo structureShauren
2013-06-18Core: Fix new warnings ...Vincent-Michael
2013-06-18Core/MovementShauren
2013-06-15Core/ObjectsShauren
2013-06-11Core: More Function name updatesMalcrom
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-06-11Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...Malcrom
2013-06-11Core/Objects: Object scale will now also affect bounding radius and combat re...Shauren
2013-06-07Core/CreaturesShauren
2013-06-05Core: Fixed compile without PCHShauren
2013-06-05Stats Limitscorbi
2013-06-04Core/Vehicles: Handle vehicle seat switches through aura effects.Shauren
2013-06-01Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells de...Shauren
2013-05-30Core/Transports: Refactored methods used to calculate passenger offsets (made...Shauren
2013-05-24Scripts/Halls of Reflection: Fixed gauntlet eventShauren
2013-05-17* Another small batch of fixes from static analysis tool.Subv