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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T10:01:01Z
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Commit message (
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Author
2021-12-17
Core/BattlePets: Wrap battle pet related code in a separate namespace
Shauren
2021-12-17
Core/BattlePets: Misc fixes
Meji
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Core/MovementGenerator: Add more details to asserts
jackpoz
2021-12-16
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...
Treeston
2021-12-15
Core/Unit: movement related corrections prior to getting Charmed
ccrs
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-14
Core/Unit: f869c49 followup
ccrs
2021-12-14
Core/Vehicle: prevent creature vehicles from following their old movement gen...
Wyrserth
2021-12-14
Warning fixes
Shauren
2021-12-14
Core/Conditions: allow spellclick conditions to properly work for aura apply/...
Wyrserth
2021-12-14
Core/Unit: Implement more helper methods (#23555)
ForesterDev
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...
ForesterDev
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Misc: Fix static analysis issues reported by Coverity Scan
jackpoz
2021-12-13
Core/Spell: allow damage from binary spells to go through elemental resistanc...
Wyrserth
2021-12-13
Coding standards (#23514)
Aokromes
2021-12-12
Core/Spells: Moved SpellVisual functions from Unit to WorldObject
Shauren
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
Entities/Unit: Adjust an overzealous assert to not catch self references, and...
Treeston
2021-12-12
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...
Treeston
2021-12-12
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...
Treeston
2021-12-12
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match nam...
Treeston
2021-12-12
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...
Treeston
2021-12-11
Core/Unit: Ignore On Transport spline movements if the Unit isn't on a transp...
jackpoz
2021-12-09
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2021-12-08
Core/Script: add script hook to allow overriding of a vehicle passenger's exi...
Wyrserth
2021-12-08
Core/Movement: Defined movement force type enum
Shauren
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-12-05
Core/Misc: Fix static analysis issues reported by Coverity
jackpoz
2021-12-04
Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetP...
Shauren
2021-12-03
Remove Deprecated code
Killyana
2021-12-02
Core/Misc: standarize a couple logs
ccrs
2021-12-02
Core/Pet: Change assert to error log
jackpoz
2021-12-02
Core/Commands: Fix .cheat god command letting you die
jackpoz
2021-11-26
Core: Remove wrong emotes played in combat
Killyana
2021-11-24
Core/Misc: Fix GCC 8 warnings
jackpoz
2021-11-24
Core/Spell: SpellAura Redux (#22794)
PolarCookie
2021-11-23
Core/Units: Only update height in SetHover if unit is bellow HoverHeight (#23...
Gustavo
2021-11-23
Core/Pet: Add assert
jackpoz
2021-11-23
Core/Misc: Add categories to 3 logs
Aokromes
2021-11-23
Core/Spells: Fix assert triggered
jackpoz
2021-11-21
Core/Spells: Fix assert triggered
jackpoz
2021-11-21
Core/Unit: rename & cleanup GetCreatePowers
ccrs
2021-11-21
Core/Units: Fixed crash with charm/possess
Shauren
2021-11-21
3.3.5 UnitAI (#22911)
Giacomo Pozzoni
2021-11-20
Core/BattlePets: Implemented battle pet name query packet (#27294)
Meji
2021-11-20
Core/Movement: Temporarily disable "no state change" checks in Unit::SetFeath...
Seyden
2021-11-19
Core/Misc: Corrected function name in log message (#27288)
acidmanifesto
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