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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2021-12-17Core/BattlePets: Wrap battle pet related code in a separate namespaceShauren
2021-12-17Core/BattlePets: Misc fixesMeji
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-16Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-16Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...Treeston
2021-12-15Core/Unit: movement related corrections prior to getting Charmedccrs
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-14Core/Unit: f869c49 followupccrs
2021-12-14Core/Vehicle: prevent creature vehicles from following their old movement gen...Wyrserth
2021-12-14Warning fixesShauren
2021-12-14Core/Conditions: allow spellclick conditions to properly work for aura apply/...Wyrserth
2021-12-14Core/Unit: Implement more helper methods (#23555)ForesterDev
2021-12-13Entities/Player: Clean up client control handling behavior around possession....Treeston
2021-12-13Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...ForesterDev
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Misc: Fix static analysis issues reported by Coverity Scanjackpoz
2021-12-13Core/Spell: allow damage from binary spells to go through elemental resistanc...Wyrserth
2021-12-13Coding standards (#23514)Aokromes
2021-12-12Core/Spells: Moved SpellVisual functions from Unit to WorldObjectShauren
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-12Entities/Unit: Adjust an overzealous assert to not catch self references, and...Treeston
2021-12-12Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...Treeston
2021-12-12Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...Treeston
2021-12-12Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match nam...Treeston
2021-12-12Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...Treeston
2021-12-11Core/Unit: Ignore On Transport spline movements if the Unit isn't on a transp...jackpoz
2021-12-09Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2021-12-08Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2021-12-08Core/Movement: Defined movement force type enumShauren
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-12-04Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetP...Shauren
2021-12-03Remove Deprecated codeKillyana
2021-12-02Core/Misc: standarize a couple logsccrs
2021-12-02Core/Pet: Change assert to error logjackpoz
2021-12-02Core/Commands: Fix .cheat god command letting you diejackpoz
2021-11-26Core: Remove wrong emotes played in combatKillyana
2021-11-24Core/Misc: Fix GCC 8 warningsjackpoz
2021-11-24Core/Spell: SpellAura Redux (#22794)PolarCookie
2021-11-23Core/Units: Only update height in SetHover if unit is bellow HoverHeight (#23...Gustavo
2021-11-23Core/Pet: Add assertjackpoz
2021-11-23Core/Misc: Add categories to 3 logsAokromes
2021-11-23Core/Spells: Fix assert triggeredjackpoz
2021-11-21Core/Spells: Fix assert triggeredjackpoz
2021-11-21Core/Unit: rename & cleanup GetCreatePowersccrs
2021-11-21Core/Units: Fixed crash with charm/possessShauren
2021-11-213.3.5 UnitAI (#22911)Giacomo Pozzoni
2021-11-20Core/BattlePets: Implemented battle pet name query packet (#27294)Meji
2021-11-20Core/Movement: Temporarily disable "no state change" checks in Unit::SetFeath...Seyden
2021-11-19Core/Misc: Corrected function name in log message (#27288)acidmanifesto