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AgeCommit message (Expand)Author
2021-02-27Core/Auras: implemented SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH ...Ovah
2021-02-25Core/Creatures: Implemented extra flag to use offhand attacks (#21008)Ovah
2021-02-23Core/Auras: Implemented SPELL_AURA_MOD_POWER_GAIN_PCT (#26132)Matan Shukry
2021-02-21Core/Auras: implement mana cost modification aura (#26085)Matan Shukry
2021-02-21Core/Auras: Implemented new spell modifier type to change aura stack size on ...Shauren
2021-02-21Core/Auras: Implemented SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIESShauren
2021-02-21Core/Auras: Reimplement SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES to proper...Shauren
2021-02-21Core/Auras: Implemented SPELL_AURA_MOD_CRIT_CHANCE_VERSUS_TARGET_HEALTH and S...Shauren
2021-02-21Core/Auras: Restore old SPELL_AURA_MOD_HOT_PCT implementation from 3.3.5 branchShauren
2021-02-21Core/Auras: Implemented SPELL_AURA_MOD_AUTOATTACK_RANGE and SPELL_AURA_MOD_AU...Shauren
2021-02-21Core/Auras: Implemented SPELL_AURA_PERIODIC_WEAPON_PERCENT_DAMAGEShauren
2021-02-21Core/Auras: Implemented SPELL_AURA_MOD_PERIODIC_DAMAGE_TAKENShauren
2021-02-21Core/Auras: Rename many old aura types to their new meaningShauren
2021-02-20Fix buildShauren
2021-02-20Core/Players: Corrected shield block value calculationsShauren
2021-02-15Core/Entities: Regenerated updatefields code with latest generator fixesShauren
2021-02-13Core/Spells: Add const to triggeredByAura argument on Unit::CastSpell(GameObj...Matan Shukry
2021-02-11Core/Movement: Refresh collision height on shapeshiftingShauren
2021-02-11Core/Movement: Updated MovementFlags2 for 9.0.2Shauren
2021-02-09Core/Creatures: Fixed crediting loot and quests for creatures using level sca...Shauren
2021-02-07Core/Auras: Handle SPELL_AURA_MOD_AUTOATTACK_DAMAGERobingad
2021-02-07Core/Auras: Handle SPELL_AURA_MOD_SCHOOL_MASK_DAMAGE_FROM_CASTERTraesh
2021-02-03Core/Auras: Renamed a bunch of unknown or changed spell aura types and implem...Shauren
2021-01-29Core/Misc: waypoint movementccrs
2021-01-29Core/Auras: Fixed stacking SPELL_AURA_MOD_CRIT_DAMAGE_BONUS with SPELLMOD_CRI...Robingad
2021-01-15Build fixShauren
2021-01-06Core/Units: Fixed max damage of base attack (#25813)Robingadko
2020-12-31Core/Misc: Adjust comment about can fly movement flag (#24927)Vladislav Golub
2020-12-31Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
2020-12-08Core/PacketIO: Updated packet structures to 9.0.2Shauren
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-12-08Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualIDShauren
2020-12-08Core/PacketIO: Fill new packet fields with dataShauren
2020-12-08Core/PacketIO: Updated most packet structures to 9.0.1Shauren
2020-09-07Core/Spells: Implemented using base weapon damage in spell attack power formulasShauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Creature: Fix an oversight in Creature::SelectVictim that was causing cr...Treeston
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Unit: Don't apply liquid effects to game masters.Treeston
2020-08-20Core/Unit: No code change, just updating a comment with insights gleaned from...Treeston
2020-08-19Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-16Core/Spells: enable and implement SMSG_MISSILE_CANCEL (#25215)Ovah
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Fix an overly strict check that was causing guardians to evade loop. Also mak...treeston
2020-07-16[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2020-07-16Pet/Guardian AI hook re-organizing (#19824)Treeston
2020-07-02Core/PacketIO: Convert all leftover packets to use packet classesShauren