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Author
2021-02-27
Core/Auras: implemented SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH ...
Ovah
2021-02-25
Core/Creatures: Implemented extra flag to use offhand attacks (#21008)
Ovah
2021-02-23
Core/Auras: Implemented SPELL_AURA_MOD_POWER_GAIN_PCT (#26132)
Matan Shukry
2021-02-21
Core/Auras: implement mana cost modification aura (#26085)
Matan Shukry
2021-02-21
Core/Auras: Implemented new spell modifier type to change aura stack size on ...
Shauren
2021-02-21
Core/Auras: Implemented SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES
Shauren
2021-02-21
Core/Auras: Reimplement SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES to proper...
Shauren
2021-02-21
Core/Auras: Implemented SPELL_AURA_MOD_CRIT_CHANCE_VERSUS_TARGET_HEALTH and S...
Shauren
2021-02-21
Core/Auras: Restore old SPELL_AURA_MOD_HOT_PCT implementation from 3.3.5 branch
Shauren
2021-02-21
Core/Auras: Implemented SPELL_AURA_MOD_AUTOATTACK_RANGE and SPELL_AURA_MOD_AU...
Shauren
2021-02-21
Core/Auras: Implemented SPELL_AURA_PERIODIC_WEAPON_PERCENT_DAMAGE
Shauren
2021-02-21
Core/Auras: Implemented SPELL_AURA_MOD_PERIODIC_DAMAGE_TAKEN
Shauren
2021-02-21
Core/Auras: Rename many old aura types to their new meaning
Shauren
2021-02-20
Fix build
Shauren
2021-02-20
Core/Players: Corrected shield block value calculations
Shauren
2021-02-15
Core/Entities: Regenerated updatefields code with latest generator fixes
Shauren
2021-02-13
Core/Spells: Add const to triggeredByAura argument on Unit::CastSpell(GameObj...
Matan Shukry
2021-02-11
Core/Movement: Refresh collision height on shapeshifting
Shauren
2021-02-11
Core/Movement: Updated MovementFlags2 for 9.0.2
Shauren
2021-02-09
Core/Creatures: Fixed crediting loot and quests for creatures using level sca...
Shauren
2021-02-07
Core/Auras: Handle SPELL_AURA_MOD_AUTOATTACK_DAMAGE
Robingad
2021-02-07
Core/Auras: Handle SPELL_AURA_MOD_SCHOOL_MASK_DAMAGE_FROM_CASTER
Traesh
2021-02-03
Core/Auras: Renamed a bunch of unknown or changed spell aura types and implem...
Shauren
2021-01-29
Core/Misc: waypoint movement
ccrs
2021-01-29
Core/Auras: Fixed stacking SPELL_AURA_MOD_CRIT_DAMAGE_BONUS with SPELLMOD_CRI...
Robingad
2021-01-15
Build fix
Shauren
2021-01-06
Core/Units: Fixed max damage of base attack (#25813)
Robingadko
2020-12-31
Core/Misc: Adjust comment about can fly movement flag (#24927)
Vladislav Golub
2020-12-31
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
Sevi
2020-12-08
Core/PacketIO: Updated packet structures to 9.0.2
Shauren
2020-12-08
Core/DataStores: Updated db2 structures to 9.0.2
Shauren
2020-12-08
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Shauren
2020-12-08
Core/PacketIO: Fill new packet fields with data
Shauren
2020-12-08
Core/PacketIO: Updated most packet structures to 9.0.1
Shauren
2020-09-07
Core/Spells: Implemented using base weapon damage in spell attack power formulas
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing cr...
Treeston
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Unit: Don't apply liquid effects to game masters.
Treeston
2020-08-20
Core/Unit: No code change, just updating a comment with insights gleaned from...
Treeston
2020-08-19
Core/Misc: Fix static analysis issues
jackpoz
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-16
Core/Spells: enable and implement SMSG_MISSILE_CANCEL (#25215)
Ovah
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Fix an overly strict check that was causing guardians to evade loop. Also mak...
treeston
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-07-02
Core/PacketIO: Convert all leftover packets to use packet classes
Shauren
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