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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-31T13:01:01Z
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Commit message (
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Author
2021-03-02
Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...
Shauren
2021-02-21
Core/Unit: Fix glancing blow calculation (#26120)
Metalaka
2021-02-20
Revert "Core/Unit: Improve Glancing Blow calculation (#26100)"
jackpoz
2021-02-19
Core/Unit: Improve Glancing Blow calculation (#26100)
Metalaka
2021-02-06
Core/Unit: Fix crash when exiting a vehicle
jackpoz
2021-02-06
Core/Unit: Set stand state on damage only to players
jackpoz
2021-01-17
Build fix
Shauren
2021-01-10
Core/Unit: Fix movement hiccups in water (#24020)
Giacomo Pozzoni
2021-01-03
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
Sevi
2021-01-02
Core/Player: auto-attacked player stands up from sit or sleep state (#25684)
Aurelio Arcabascio
2020-12-27
Core/Units: do not send power update packets when gaining power via energize ...
Ovah
2020-10-03
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...
Ovah
2020-10-01
Core/Movement: fix units falling through the ground when hover mode is diseng...
Ovah
2020-09-23
Core/Pets: Fixed crash happening when summoning a different pet than one that...
Shauren
2020-09-08
Core/Movement: MoveSplineFlag::animId -> animTier, MoveSpline::GetAnimation()...
Treeston
2020-09-08
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2020-09-05
Core/Unit: Fix units on vehicles not dismounting on death (#25404)
Giacomo Pozzoni
2020-09-05
Core/Players: Directly store PlayerSpell in m_spells, not as pointer
Shauren
2020-09-04
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2020-08-29
Core/Unit: send npcs home after fear runs out (#25347)
Jinnaix
2020-08-28
Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)
Treeston
2020-08-23
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...
Treeston
2020-08-22
Core/Unit: Fixed race condition when loot recipient is in different map (#25312)
robinsch
2020-08-20
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2020-08-16
Core/Pets: Pet management refactoring (#25191)
Shauren
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-07
Core/Units: add new functionality for units to block or enable combat interac...
Ovah
2020-08-06
Core/Misc: Code cleanup
jackpoz
2020-08-06
Core/Unit: Creatures' minions now engage in combat if their controller is att...
Jinnaix
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-08-01
Core/Common: Merge TimeTrackerSmall with TimeTracker
Carbenium
2020-07-26
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-17
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2020-07-15
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-06
Core/Unit: Prevent gaining weapon and defense skillups in pvp (#24895)
Max Drosdo.www
2020-06-26
Core/Common: Add macro ASSERT_WITH_SIDE_EFFECTS to be used when asserting con...
jackpoz
2020-06-19
Core/Unit: SPELL_INTERRUPT_FLAG_ABORT_ON_DMG should only affect player spells...
Gildor
2020-06-03
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...
Keader
2020-06-01
Core/Units: flight and hover checks will now consider movement template data ...
Ovah
2020-05-31
Core/Misc: Fix Clang 10 build warnings
jackpoz
2020-05-16
Fixes/3.3.5 aura infinite loop (#24631)
Giacomo Pozzoni
2020-05-15
Further improve ChrRace DBC handling (#24508)
HelloKitty
2020-05-10
Core/PacketIO: Updated logout opcodes (#24519)
ForesterDev
2020-05-10
Improve Creature DBC Handling (#24509)
HelloKitty
2020-05-06
Core/Units: Allow mind controlling non-controllable vehicles (for example pla...
Shauren
2020-05-03
Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...
Shauren
2020-05-02
Core/Movement: 0e2342c followup
ccrs
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