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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2021-03-02Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...Shauren
2021-02-21Core/Unit: Fix glancing blow calculation (#26120)Metalaka
2021-02-20Revert "Core/Unit: Improve Glancing Blow calculation (#26100)"jackpoz
2021-02-19Core/Unit: Improve Glancing Blow calculation (#26100)Metalaka
2021-02-06Core/Unit: Fix crash when exiting a vehiclejackpoz
2021-02-06Core/Unit: Set stand state on damage only to playersjackpoz
2021-01-17Build fixShauren
2021-01-10Core/Unit: Fix movement hiccups in water (#24020)Giacomo Pozzoni
2021-01-03Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
2021-01-02Core/Player: auto-attacked player stands up from sit or sleep state (#25684)Aurelio Arcabascio
2020-12-27Core/Units: do not send power update packets when gaining power via energize ...Ovah
2020-10-03Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...Ovah
2020-10-01Core/Movement: fix units falling through the ground when hover mode is diseng...Ovah
2020-09-23Core/Pets: Fixed crash happening when summoning a different pet than one that...Shauren
2020-09-08Core/Movement: MoveSplineFlag::animId -> animTier, MoveSpline::GetAnimation()...Treeston
2020-09-08Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2020-09-05Core/Unit: Fix units on vehicles not dismounting on death (#25404)Giacomo Pozzoni
2020-09-05Core/Players: Directly store PlayerSpell in m_spells, not as pointerShauren
2020-09-04Scripts/Commands: Convert argument parsing of .npc commandsTreeston
2020-08-29Core/Unit: send npcs home after fear runs out (#25347)Jinnaix
2020-08-28Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)Treeston
2020-08-23Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...Treeston
2020-08-22Core/Unit: Fixed race condition when loot recipient is in different map (#25312)robinsch
2020-08-20Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)Peter Keresztes Schmidt
2020-08-16Core/Pets: Pet management refactoring (#25191)Shauren
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-08-07Core/Units: add new functionality for units to block or enable combat interac...Ovah
2020-08-06Core/Misc: Code cleanupjackpoz
2020-08-06Core/Unit: Creatures' minions now engage in combat if their controller is att...Jinnaix
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-08-01Core/Common: Merge TimeTrackerSmall with TimeTrackerCarbenium
2020-07-26Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-17Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-06Core/Unit: Prevent gaining weapon and defense skillups in pvp (#24895)Max Drosdo.www
2020-06-26Core/Common: Add macro ASSERT_WITH_SIDE_EFFECTS to be used when asserting con...jackpoz
2020-06-19Core/Unit: SPELL_INTERRUPT_FLAG_ABORT_ON_DMG should only affect player spells...Gildor
2020-06-03Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2020-06-01Core/Units: flight and hover checks will now consider movement template data ...Ovah
2020-05-31Core/Misc: Fix Clang 10 build warningsjackpoz
2020-05-16Fixes/3.3.5 aura infinite loop (#24631)Giacomo Pozzoni
2020-05-15Further improve ChrRace DBC handling (#24508)HelloKitty
2020-05-10Core/PacketIO: Updated logout opcodes (#24519)ForesterDev
2020-05-10Improve Creature DBC Handling (#24509)HelloKitty
2020-05-06Core/Units: Allow mind controlling non-controllable vehicles (for example pla...Shauren
2020-05-03Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...Shauren
2020-05-02Core/Movement: 0e2342c followupccrs