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Author
2013-01-03
Merge pull request #8753 from MrSmite/Pet_SpeedFix
Subv
2013-01-02
Core/Misc: Use equal_range instead of lower_bound/upper_bound calls where pos...
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-31
Core/Units: Check aura presence before casting liquid spell to avoid resettin...
Shauren
2012-12-31
Core: Fixed some level 4 warnings (msvc)
Shauren
2012-12-31
Core/Units: Cleaned up DealDamage log message and moved it to debug level
Shauren
2012-12-31
Core/Vehicles: Fixed basepoints used when ride vehicle aura is created for !I...
Shauren
2012-12-30
Core/Vehicles: revert 95152d57539064d8278e323899290cba2fb2b0cd and 95152d5753...
Trista
2012-12-29
Core/Movement: MSG_MOVE_TELEPORT is not supposed to be sent to the player bei...
Subv
2012-12-29
Core/Entities: Update movement flags for flying/swimming creatures on Creatur...
Subv
2012-12-28
Core/Entities: Add a delta to the ground level difference for removing the fl...
Subv
2012-12-27
Core/Movement: Do not set movement flags for creatures based only on their In...
Subv
2012-12-27
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also ...
Trista
2012-12-25
Update src/server/game/Entities/Unit/Unit.cpp
MrSmite
2012-12-24
Update src/server/game/Entities/Unit/Unit.cpp
MrSmite
2012-12-25
Core: Fix some codestyle
Vincent_Michael
2012-12-24
Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34f
Trista
2012-12-24
Core/Movement: Final fix for MSG_MOVE_TELEPORT
Trista
2012-12-24
Update src/server/game/Entities/Unit/Unit.cpp
MrSmite
2012-12-23
Core/Entities: Also send MSG_MOVE_TELEPORT to the player
Subv
2012-12-23
Core/Entities: Missing change from previous commit
Subv
2012-12-23
Core/Movement: Fixed near teleports, big thanks to @Trista who basically figu...
Subv
2012-12-23
Fix pets lagging behind and despawning by slightly adjusting speed
MrSmite
2012-12-22
Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfix
Subv
2012-12-22
Update src/server/game/Entities/Unit/Unit.h
MrSmite
2012-12-22
Core/Spell: Last work on Shadows Fate
Gacko
2012-12-22
Core/Spell: Shadows Fate crash fix
Gacko
2012-12-21
Fix pet stopping approach when attacked by another creature
MrSmite
2012-12-22
Core: Fix more some codestyle
Vincent_Michael
2012-12-21
Core/Spell: Add missing break.
Gacko
2012-12-20
Core/Spell: Shadow's Fate conditions
Gacko
2012-12-20
Core/Spell: Reimplement Shadow's Fate check
Gacko
2012-12-20
Core/Spell: Shadow's Fate should hit every unit
Gacko
2012-12-19
Core/Spell: Improve/correct last commit
Gacko
2012-12-19
Core/Spell: Fix Shadow's Fate aura
Gacko
2012-12-17
Core/Scripts: Adding script hooks to allow for third party scripts to modify ...
Carlos Vargas
2012-12-07
PetAI - Overhaul / bug fix
MrSmite
2012-12-04
core/spells: add pointercheck in Unit::HandleProcTriggerSpell()
ille
2012-11-30
Core/Spells: Convert Replenishment in spell script
Vincent-Michael
2012-11-27
Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...
Spp
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-27
Merge pull request #8481 from Ne3x/unholy_blight_fix
Shauren
2012-11-27
Core/Units: make SetHover virtual
Spp
2012-11-26
Core/Spells: Fix Unholy Blight not stacking correctly Note: As of patch 3.2.0...
Ne3x
2012-11-25
Core/Spells: Removed selecting shapeshift model based on race and skin color ...
Shauren
2012-11-20
Fix compile under windows
Spp
2012-11-20
Core/Misc: Reduce header dependencies - Step III
Spp
2012-11-20
Core/Misc: Reduction of header dependencies - Step II
Spp
2012-11-09
Doze mechanics Fix - By Arrakio
Lorenzo J. Gonzalez Cabrera
2012-10-29
Core/Misc: Proper fix for previous commit (c5c8e38 - check race change before...
Spp
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