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Author
2012-05-09
Core/Gameobject: Set artkit once in GameObject::Create
kaelima
2012-05-09
Core/Transport: Set GAMEOBJECT_FLAGS from DB for transports, not hardcoded
kaelima
2012-05-08
Core/Items: fix compile error from previous commit. use item instead of bag.
Kandera
2012-05-08
Core/Items: fix deletion of items when the bag they are in gets deleted on lo...
Kandera
2012-05-04
Fix creature's save
MacWarrior
2012-04-28
Fix build and correct minor codestyle issue.
QAston
2012-04-28
Merge pull request #6239 from The-Game/master
QAston
2012-04-24
Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent pr...
The Game
2012-04-24
Core/Vehicles: Fixed creature passengers falling off vehicles at client side
Shauren
2012-04-24
Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls approp...
Shauren
2012-04-19
Scripts/Ulduar: Algalon the Observer
Shauren
2012-04-19
Core/Creatures: Changed how boss creatures are identified, creature_template....
Shauren
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-18
Core/Collision: Disable LoS check for destroyed destructible buildings.
Subv
2012-04-18
Fix code style, thanks Discover.
The Game
2012-04-18
Core/Creatures: Set melee sheath as default only for creatures that do not ha...
Shauren
2012-04-17
Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKE...
The Game
2012-04-17
Core/Misc: researched the reasons for instance reset failure and added them a...
Kandera
2012-04-17
Core/Player: Removed _lastLiquid from Player class, no need to have it in bot...
Shauren
2012-04-17
Core/Unit: Always initialize a pointer before using it.
kaelima
2012-04-16
Attempt on converting updatewaterstate for use with units (pets and vehicles)
Kandera
2012-04-14
Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NE...
Subv
2012-04-14
Core/Spells: Fixed Bloodworm's heal effect and damage
Subv
2012-04-14
Fixed build from my previous commit
Subv
2012-04-14
Core/Spells: Corrected logic check for SPELL_ATTR4_IGNORE_RESISTANCES
Subv
2012-04-14
Core/Player: Send calendar raid lockout remove before removing player from in...
Shauren
2012-04-13
Player/Items: Fix the item durations when the item is stored in a bag differe...
Subv
2012-04-13
Core/Spells: Prevent Siphon Life from proccing on Corruption apply.
Subv
2012-04-13
Scripts/Icecrown Citadel
Shauren
2012-04-13
Core/Spells: Fixed Recklessness charges being dropped twice.
Subv
2012-04-12
Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rejuvenation
Subv
2012-04-11
Core: Fixed warning C4263: 'bool Creature::SetDisableGravity(bool,bool)' : me...
Shauren
2012-04-11
dead code
faramir118
2012-04-11
Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn h...
Shauren
2012-04-11
Core/Spells: Fix vigilance taunt cooldown spell targeting. cleanup some white...
Kandera
2012-04-10
Collision/GameObjects: Corrected a possible logic fail
Subv
2012-04-10
Battlegrounds/WSG: Fixed door LoS in Warsong Gulch
Subv
2012-04-10
Merge pull request #5648 from Elron103/pull-requests
Shocker
2012-04-10
Fix a typo in previous commit
click
2012-04-10
Core: Add proper log output in Player::Create functions, warning admins about...
click
2012-04-09
Core/Spell: fix crash from 268401029e1bc3fa0a052cb15d86123c5ecd1e6a
kaelima
2012-04-09
Core/Spell: Fix crash when blinking on transports in instancable maps
kaelima
2012-04-08
Core/Cleanup:
kaelima
2012-04-08
Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.
Subv
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-04-08
Core/Movement: Fix pushback issues and client freeze.
Machiavelli
2012-04-07
Merge pull request #6001 from Tasssadar/master
Shocker
2012-04-08
Core/Item: Fix possible exploit stacking critical strike when switching weapo...
kaelima
2012-04-07
Core/Spells: Fixed rogue T10 2P and 4P bonuses
Subv
2012-04-07
Scripts/SM: Fix dead anymation of Fairbanks
Nay
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