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Author
2016-10-02
Core/Player: unconditionally remove Titan's grip penalty aura on Spell removal
ariel-
2016-10-02
Core/Player: Implemented Titan's Grip damage reduction
ariel-
2016-10-02
Core/Spells: use spellinfo helper methods
joschiwald
2016-10-02
Core/Player: fixed math error
joschiwald
2016-09-30
Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_...
SnapperRy
2016-09-24
Scripts/ICC: Fix chest loot exploit
jackpoz
2016-09-24
Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921)
SnapperRy
2016-09-24
Core/Creature: update health/mana/damage/armor when changing a creature's ent...
SnapperRy
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-09-15
Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...
Naios
2016-09-15
Fix wrong copy-paste from last commit.
SnapperRy
2016-09-15
Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TY...
SnapperRy
2016-09-14
Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
SnapperRy
2016-09-13
Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
SnapperRy
2016-09-12
Core/Fishing: ignore required skill when fishing in pools.
SnapperRy
2016-09-10
Woops. Thanks, clang.
treeston
2016-09-10
Entities/Object: Add some Position const& overloads to distance/angle methods...
treeston
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-06
Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamage...
ariel-
2016-09-04
Core/Spells / Scripts: Fix Lock and Load. Closes #16731
ariel-
2016-09-03
Core/Transport: do not relocate players on board of vehicles when near telepo...
ariel-
2016-09-02
Another build fix.
ariel-
2016-09-02
Note to self: drycoding is bad
ariel-
2016-09-02
Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...
ariel-
2016-09-01
Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
ariel-
2016-08-31
Core/Spells: Move Missile Barrage, Hot Streak and Brain Freeze mage talents t...
ariel-
2016-08-31
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-29
Core/Unit: Force cancel unit events before invalidating the object on destruc...
Naios
2016-08-28
Core/GameObject: cache pointer to GameObjectTemplateAddon
ariel-
2016-08-28
Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table
ariel-
2016-08-29
Whitespace clean-up
Gustavo
2016-08-28
Core/GameObject: added possibilty for gameobjects to contain money loot.
ariel-
2016-08-28
Core/Loot: Fix group loot if player loot recipient disconnects
jackpoz
2016-08-28
Core/Player: removed unused function prototypes
ariel-
2016-08-28
Core/GameObject: save spawn GOState and reset to it instead of toggling from ...
ariel-
2016-08-28
Core/Entities: Added possibility to construct a Position using a G3D::Vector3
ariel-
2016-08-26
Entities/Unit: Add overload to NearTeleportTo taking Position const&.
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2016-08-25
Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.
SnapperRy
2016-08-25
Core/Instance: Fix GetInstanceSave sometimes checking the wrong map (#17856)
Ryan
2016-08-25
Channel Followup: avoid setting an invisible gm as Channel owner (#17597)
ariel-
2016-08-25
Entities/GameObject: Expose GO rotation to scripting.
treeston
2016-08-23
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...
SnapperRy
2016-08-22
Core/Misc: Fix static analysis issues
jackpoz
2016-08-21
Core/Unit: removed ancient workaround changing spell caster based on triggeri...
ariel-
2016-08-21
Core/Spells: Fix orientation- and targeting-related issues if the creature is...
Treeston
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