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Author
2016-10-14
Core/Unit: Remove incorrect check that dont allow units attack your vehicle/p...
Keader
2016-10-14
Core/Unit: disallow parry for totems
ariel-
2016-10-13
Core/Entities: fix dynamic linking
ariel-
2016-10-13
Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."
SnapperRy
2016-10-13
Core/Item: fix wrong error message triggered when trying to equip two items w...
SnapperRy
2016-10-13
Core/DBC: fix wrong field type for ItemLimitCategory.dbc.
SnapperRy
2016-10-13
Core/Entities: extend available containers for WorldObject::GetxxxInGrid
ariel-
2016-10-11
Core/Items: Defined all item flags
Shauren
2016-10-11
Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...
ariel-
2016-10-09
Core/Spell: Fix 2 more off by one probability calc and duplicated logic in sp...
ariel-
2016-10-09
Core/Unit: enabled parry for all creatures, not only humanoids
ariel-
2016-10-08
Core/Wintergrasp: cleanup and codestyle.
SnapperRy
2016-10-07
Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPEL...
ariel-
2016-10-07
Core/Channel: revamp channel system (#17980)
ariel-
2016-10-06
Revert "Core/Creature: don't give kill and achievement credit if a creature k...
SnapperRy
2016-10-06
Core/Creature: don't give kill and achievement credit if a creature kills its...
SnapperRy
2016-10-06
Core/Unit: implemented crit suppression
ariel-
2016-10-06
Core/Scripts: De-hack glyph of Barkskin with proper spell
ariel-
2016-10-05
Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPELL_EFFECT...
ariel-
2016-10-05
Core/Event: Add Brewfest Music during the event
Kittnz
2016-10-05
Core/Unit: fix weapon skill up.
ariel-
2016-10-05
Core/Auras: reset periodic aura timers by default. Except when aura comes fro...
ariel-
2016-10-04
Core/Spells: add proc cooldown on item equip.
ariel-
2016-10-04
Core/Spells: Implementation of QAston proc system
ariel-
2016-10-04
Core/Spells: Calculate hitMask and store it in DamageInfo/HealInfo structures
Shauren
2016-10-04
Core/Units: Clear UNIT_NPC_EMOTESTATE on death (blizzlike)
Shauren
2016-10-04
Core/Unit: fix a copy/paste mistake
ariel-
2016-10-04
Core/Unit: rewrite of the attack table system
ariel-
2016-10-04
Core/Unit: don't reset offhand timer for players when starting attack.
SnapperRy
2016-10-03
Core/Quest: send INVALIDREASON_QUEST_ALREADY_DONE if player tries to accept a...
SnapperRy
2016-10-02
Core/Player: correct logic for IsUsingTwoHandedWeaponInOneHand
ariel-
2016-10-02
Core/Player: unconditionally remove Titan's grip penalty aura on Spell removal
ariel-
2016-10-02
Core/Player: Implemented Titan's Grip damage reduction
ariel-
2016-10-02
Core/Spells: use spellinfo helper methods
joschiwald
2016-10-02
Core/Player: fixed math error
joschiwald
2016-09-30
Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_...
SnapperRy
2016-09-24
Scripts/ICC: Fix chest loot exploit
jackpoz
2016-09-24
Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921)
SnapperRy
2016-09-24
Core/Creature: update health/mana/damage/armor when changing a creature's ent...
SnapperRy
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-09-15
Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...
Naios
2016-09-15
Fix wrong copy-paste from last commit.
SnapperRy
2016-09-15
Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TY...
SnapperRy
2016-09-14
Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
SnapperRy
2016-09-13
Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
SnapperRy
2016-09-12
Core/Fishing: ignore required skill when fishing in pools.
SnapperRy
2016-09-10
Woops. Thanks, clang.
treeston
2016-09-10
Entities/Object: Add some Position const& overloads to distance/angle methods...
treeston
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
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