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AgeCommit message (Expand)Author
2016-10-14[3.3.5] AHBot Characters (#17885)iridinite
2016-10-14Core/Unit: Remove incorrect check that dont allow units attack your vehicle/p...Keader
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-
2016-10-14Core/Unit: disallow parry for totemsariel-
2016-10-13Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2016-10-13Core/Entities: fix dynamic linkingariel-
2016-10-13Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."SnapperRy
2016-10-13Core/Item: fix wrong error message triggered when trying to equip two items w...SnapperRy
2016-10-13Core/DBC: fix wrong field type for ItemLimitCategory.dbc.SnapperRy
2016-10-13Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, De...SnapperRy
2016-10-13Core/Entities: extend available containers for WorldObject::GetxxxInGridariel-
2016-10-12Core/Spells: Make slice and dice positive. Was breaking stealth.ariel-
2016-10-12Script/Quest: Stop the Ascension!SnapperRy
2016-10-12Core/Spell: do not automatically set proc Family Name if no Family Flags presentariel-
2016-10-12Core/Spells: fix auto repeat spells triggering aurasariel-
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
2016-10-11Core/Items: Defined all item flagsShauren
2016-10-12Core/Loot: revert unique item check introduced in ea69115.SnapperRy
2016-10-11Core/Loot: limit unique items check introduced in ea69115 to affect only item...SnapperRy
2016-10-11Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...ariel-
2016-10-10Core/SmartAI: There's a function for thatariel-
2016-10-10Core/Spells: fix runtime errorariel-
2016-10-10Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
2016-10-09Core/Spell: Fix 2 more off by one probability calc and duplicated logic in sp...ariel-
2016-10-09Core/Spells: Effect leap back fix (#18057)Krudor
2016-10-09Core/Unit: enabled parry for all creatures, not only humanoidsariel-
2016-10-09Core/Auras: moved check for CC auras out of proc handler, and fixed its logicariel-
2016-10-09Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.SnapperRy
2016-10-08Core/Wintergrasp: cleanup and codestyle.SnapperRy
2016-10-08Remove unused variable.SnapperRy
2016-10-08Battlefield/Wintergrasp: improvements:SnapperRy
2016-10-08Core/Wintergrasp: fix Defend the Siege quests.SnapperRy
2016-10-07Core/Auras: prevent stack overflow while processing SPELL_EFFECT_ADD_EXTRA_AT...ariel-
2016-10-07Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPEL...ariel-
2016-10-07Core/Channels: remove unneeded default constructorariel-
2016-10-07Core/Channel: revamp channel system (#17980)ariel-
2016-10-07Core/Globals: cache SpellSpecific and AuraState information instead of comput...ariel-
2016-10-07Core/Auras: stop some compilers from complainingariel-
2016-10-06Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...ariel-
2016-10-06Core/Grids: Allow arbitrary containers in grid searchers that support push_backNaios
2016-10-06Revert "Core/Creature: don't give kill and achievement credit if a creature k...SnapperRy
2016-10-06Core/Creature: don't give kill and achievement credit if a creature kills its...SnapperRy
2016-10-06Core/Unit: implemented crit suppressionariel-
2016-10-06Core/Scripts: De-hack glyph of Barkskin with proper spellariel-
2016-10-05Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPELL_EFFECT...ariel-
2016-10-05Core/Event: Add Brewfest Music during the eventKittnz
2016-10-05Core/Unit: fix weapon skill up.ariel-
2016-10-05Core/Auras: reset periodic aura timers by default. Except when aura comes fro...ariel-
2016-10-04Core/Spells: add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET ph...ariel-