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Author
2016-10-14
[3.3.5] AHBot Characters (#17885)
iridinite
2016-10-14
Core/Unit: Remove incorrect check that dont allow units attack your vehicle/p...
Keader
2016-10-14
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2016-10-14
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2016-10-14
Core/Unit: disallow parry for totems
ariel-
2016-10-13
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2016-10-13
Core/Entities: fix dynamic linking
ariel-
2016-10-13
Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."
SnapperRy
2016-10-13
Core/Item: fix wrong error message triggered when trying to equip two items w...
SnapperRy
2016-10-13
Core/DBC: fix wrong field type for ItemLimitCategory.dbc.
SnapperRy
2016-10-13
Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, De...
SnapperRy
2016-10-13
Core/Entities: extend available containers for WorldObject::GetxxxInGrid
ariel-
2016-10-12
Core/Spells: Make slice and dice positive. Was breaking stealth.
ariel-
2016-10-12
Script/Quest: Stop the Ascension!
SnapperRy
2016-10-12
Core/Spell: do not automatically set proc Family Name if no Family Flags present
ariel-
2016-10-12
Core/Spells: fix auto repeat spells triggering auras
ariel-
2016-10-11
Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.
ariel-
2016-10-11
Core/Items: Defined all item flags
Shauren
2016-10-12
Core/Loot: revert unique item check introduced in ea69115.
SnapperRy
2016-10-11
Core/Loot: limit unique items check introduced in ea69115 to affect only item...
SnapperRy
2016-10-11
Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...
ariel-
2016-10-10
Core/SmartAI: There's a function for that
ariel-
2016-10-10
Core/Spells: fix runtime error
ariel-
2016-10-10
Core/SAI: don't reset event phase when npc evades/resets.
SnapperRy
2016-10-09
Core/Spell: Fix 2 more off by one probability calc and duplicated logic in sp...
ariel-
2016-10-09
Core/Spells: Effect leap back fix (#18057)
Krudor
2016-10-09
Core/Unit: enabled parry for all creatures, not only humanoids
ariel-
2016-10-09
Core/Auras: moved check for CC auras out of proc handler, and fixed its logic
ariel-
2016-10-09
Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.
SnapperRy
2016-10-08
Core/Wintergrasp: cleanup and codestyle.
SnapperRy
2016-10-08
Remove unused variable.
SnapperRy
2016-10-08
Battlefield/Wintergrasp: improvements:
SnapperRy
2016-10-08
Core/Wintergrasp: fix Defend the Siege quests.
SnapperRy
2016-10-07
Core/Auras: prevent stack overflow while processing SPELL_EFFECT_ADD_EXTRA_AT...
ariel-
2016-10-07
Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPEL...
ariel-
2016-10-07
Core/Channels: remove unneeded default constructor
ariel-
2016-10-07
Core/Channel: revamp channel system (#17980)
ariel-
2016-10-07
Core/Globals: cache SpellSpecific and AuraState information instead of comput...
ariel-
2016-10-07
Core/Auras: stop some compilers from complaining
ariel-
2016-10-06
Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...
ariel-
2016-10-06
Core/Grids: Allow arbitrary containers in grid searchers that support push_back
Naios
2016-10-06
Revert "Core/Creature: don't give kill and achievement credit if a creature k...
SnapperRy
2016-10-06
Core/Creature: don't give kill and achievement credit if a creature kills its...
SnapperRy
2016-10-06
Core/Unit: implemented crit suppression
ariel-
2016-10-06
Core/Scripts: De-hack glyph of Barkskin with proper spell
ariel-
2016-10-05
Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPELL_EFFECT...
ariel-
2016-10-05
Core/Event: Add Brewfest Music during the event
Kittnz
2016-10-05
Core/Unit: fix weapon skill up.
ariel-
2016-10-05
Core/Auras: reset periodic aura timers by default. Except when aura comes fro...
ariel-
2016-10-04
Core/Spells: add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET ph...
ariel-
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