aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Events
AgeCommit message (Expand)Author
2012-05-03Core/Seasonal: move quest resetting to the beginning of the event.kandera
2012-03-29Core/DBLayer: more type fixesKandera
2012-03-29Core: Fix a minor mistake from previous mistake and adjust some more field-typesclick
2012-03-29Core: Fix type-mismatch in GameEventMgrclick
2012-03-28Merge pull request #5918 from GyxTom/masterShocker
2012-03-28Core/GameEventMgr: Fix a compile warningNay
2012-03-28Core/Game: Code style.Gyx
2012-03-28Core/DBLayer: Fix remaining errors in loading world tables and a couple of th...Nay
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 2)Nay
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-01-05Core/EventsShauren
2012-01-04Core/Quests: Add implementation of seasonal quest reset. uses a new table muc...kandera
2011-12-31Merge pull request #4567 from Kiperr/masterleak
2012-01-01Core/DBLayer: Refactor prepared statement defines to new format (char db)leak
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-11Core/GameEventMgr: Use correct lock typeMachiavelli
2011-12-11Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMAR...Machiavelli
2011-11-28Delete obj if it is not successfully added to grid. More to fix.megamage
2011-11-23Remove unnecessary const_cast<Map*>.megamage
2011-11-07Core: Codestyle clean-upBootz
2011-10-18More clean up of grid system.megamage
2011-10-10Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...megamage
2011-10-07REPO: code-style clean-upBootz
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-04Core/GameEvent: Minor code optimization. (Also cosmetic changes in other unre...Spp
2011-06-11Core: Codestyle cleanupclick
2011-05-07Core: More warning fixesShauren
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-28Core/ObjectMgr: Refactor sCreatureModelStorageleak
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-20Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)Shauren
2011-03-18Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDsleak
2011-03-10Core: Cleaned up leftovers from loading functions streamliningleak
2011-02-11Core/Events: Remove support for the `game_event_npc_gossip` table.runningnak3d
2011-01-20SQL: Characters db storage type cleanup No. 5leak
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-09-24Core/DBLayer:Machiavelli
2010-09-13Core/Quests: Some cleanup in quest relation accessingShauren
2010-09-11Core/DBLayer:Machiavelli
2010-09-04DB-Schema/Characters: Store game_event_save.next_start as unix timestamp and ...Machiavelli