aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Globals
AgeCommit message (Expand)Author
2016-08-28Typo fixariel-
2016-08-28Core/ObjectMgr: filter out bogus checkariel-
2016-08-28Core/GameObject: migrated non-WDB fields to new gameobject_template_addon tableariel-
2016-08-28Core/ObjectMgr: throw some consts and nullptr aroundariel-
2016-08-28Core/GameObject: added possibilty for gameobjects to contain money loot.ariel-
2016-08-20Core/ObjectMgr: I knew I missed something.treeston
2016-08-20Core/ObjectMgr: Follow up on 628792f to remove some superfluous warnings.treeston
2016-08-19Core/ObjectMgr: added some more sanity checks to creature templatesariel-
2016-08-18Core/Globals: delete another synch query using CharacterInfo mapariel-
2016-08-17* Core/ObjectAccessor: optimize FindPlayerByName by saving a map of player na...ariel-
2016-08-07Update ObjectMgr.cppariel-
2016-08-03Core/DataStores: Fixed name validation crash on locales with utf-8 characters...Shauren
2016-07-30Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...ariel-
2016-07-19Core/Entities: rename ItemPrototype to ItemTemplateariel-
2016-07-19Core/Mail: implement a way to specify NPC sender for mails when they should b...SnapperRy
2016-07-16Core/Misc: remove two synch queries and replace them with CharacterInfo cacheariel-
2016-07-02Core/Misc: Better description for few logsAokromes
2016-07-02Core/Misc: Better description for a logAokromes
2016-06-04Core/Player: Added support cast spell for some class spellsSnapper
2016-05-27Merge branch '3.3.5' into creature_familyForesterDev
2016-05-25* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...Aokromes
2016-05-16fix buildForesterDev
2016-05-16Core: define CREATURE_FAMILY_NONE to avoid magic numbers in codeForesterDev
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-04-12Core/Scripting: Fix loading of spell/aurascriptsNaios
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-12Server/ObjectMgr: Added Error Log And Server Shutdown At ID OverflowSoftware Engineer
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-31Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0Incorrect
2016-01-01Update copyright note for 2016Rushor
2015-12-21Core/Objects: Fix typo in 19cab2c50857045788bd80e202ed661e49ed8bbaVincent-Michael
2015-12-12Removed unneeded loop from previous commit, copypaste fail from 6.xShauren
2015-12-11Core/Creatures: Implemented automatic detection of trigger models, their orde...Shauren
2015-11-19Core/Items: Fix crashjackpoz
2015-11-11Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::CreateCarbenium
2015-11-09Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0Carbenium
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-11-01Core/Items: Corrected all spellid checks from item_template to also check -1Shauren
2015-10-31Core/Misc: Update game creature template locale in simple systemVincent-Michael
2015-10-31Core/Conditions: Type renamingShauren
2015-10-31Core/Players: Implemented serverside validation of reserved/profane namesShauren
2015-10-29Core/World: Store account id in CharacterInfo to reduce the amount of databas...Shauren
2015-10-29Core/Spells: Improved spell category cooldown handlingShauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318