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Author
2016-08-28
Typo fix
ariel-
2016-08-28
Core/ObjectMgr: filter out bogus check
ariel-
2016-08-28
Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table
ariel-
2016-08-28
Core/ObjectMgr: throw some consts and nullptr around
ariel-
2016-08-28
Core/GameObject: added possibilty for gameobjects to contain money loot.
ariel-
2016-08-20
Core/ObjectMgr: I knew I missed something.
treeston
2016-08-20
Core/ObjectMgr: Follow up on 628792f to remove some superfluous warnings.
treeston
2016-08-19
Core/ObjectMgr: added some more sanity checks to creature templates
ariel-
2016-08-18
Core/Globals: delete another synch query using CharacterInfo map
ariel-
2016-08-17
* Core/ObjectAccessor: optimize FindPlayerByName by saving a map of player na...
ariel-
2016-08-07
Update ObjectMgr.cpp
ariel-
2016-08-03
Core/DataStores: Fixed name validation crash on locales with utf-8 characters...
Shauren
2016-07-30
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...
ariel-
2016-07-19
Core/Entities: rename ItemPrototype to ItemTemplate
ariel-
2016-07-19
Core/Mail: implement a way to specify NPC sender for mails when they should b...
SnapperRy
2016-07-16
Core/Misc: remove two synch queries and replace them with CharacterInfo cache
ariel-
2016-07-02
Core/Misc: Better description for few logs
Aokromes
2016-07-02
Core/Misc: Better description for a log
Aokromes
2016-06-04
Core/Player: Added support cast spell for some class spells
Snapper
2016-05-27
Merge branch '3.3.5' into creature_family
ForesterDev
2016-05-25
* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...
Aokromes
2016-05-16
fix build
ForesterDev
2016-05-16
Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code
ForesterDev
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-04-12
Core/Scripting: Fix loading of spell/aurascripts
Naios
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-12
Server/ObjectMgr: Added Error Log And Server Shutdown At ID Overflow
Software Engineer
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-31
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Incorrect
2016-01-01
Update copyright note for 2016
Rushor
2015-12-21
Core/Objects: Fix typo in 19cab2c50857045788bd80e202ed661e49ed8bba
Vincent-Michael
2015-12-12
Removed unneeded loop from previous commit, copypaste fail from 6.x
Shauren
2015-12-11
Core/Creatures: Implemented automatic detection of trigger models, their orde...
Shauren
2015-11-19
Core/Items: Fix crash
jackpoz
2015-11-11
Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::Create
Carbenium
2015-11-09
Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0
Carbenium
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-11-01
Core/Items: Corrected all spellid checks from item_template to also check -1
Shauren
2015-10-31
Core/Misc: Update game creature template locale in simple system
Vincent-Michael
2015-10-31
Core/Conditions: Type renaming
Shauren
2015-10-31
Core/Players: Implemented serverside validation of reserved/profane names
Shauren
2015-10-29
Core/World: Store account id in CharacterInfo to reduce the amount of databas...
Shauren
2015-10-29
Core/Spells: Improved spell category cooldown handling
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
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