aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/Notifiers
AgeCommit message (Expand)Author
2012-05-15Core/Spelld: fix target selection for ground based aoe spells. use the center...Kandera
2012-05-08Core/AI: fix the call to help handler to use distance from the npc and not th...Kandera
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-08Core/Cleanup:kaelima
2012-03-28Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...Shauren
2012-03-19Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...Shauren
2012-03-13cleanupthomas33
2012-03-13more cleanupthomas33
2012-03-12Core/Map:kaelima
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-21Core/Db/Conditions:QAston
2012-02-18Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.Kandera
2012-02-15Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (en...Shauren
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-24Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using t...QAston
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-08Merge pull request #3259 from Souler/pullmegamage
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07REPO: code-style clean-upBootz
2011-10-07REPO: Code-style changeBootz
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Core/Grids: Traps shouldn't target unattackable units.Souler
2011-09-17Core/Grids: Added GameObjectWorkerShauren
2011-09-17Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...QAston
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-05Core: Code cleanup (here and there)Spp-
2011-09-01Core/Spells: Make mind sear aoe no longet target unit at which caster is chan...QAston
2011-08-20Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.QAston
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-08-01Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players...Shauren
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-12Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheckSpp-
2011-07-11Core/Misc: Add new function for selection nearest player in given distanceLopin
2011-06-27DB/Creature:kaelima
2011-06-26Core/Spells: Don't allow Killing Spree to hit unattackable targetsShocker
2011-06-26Core/Spells: Don't allow Killing Spree to hit critters (by correcting AnyUnfr...Shocker
2011-06-15Core/Misc: Don't allow non-combat pets to trigger hunter trapsShocker
2011-06-11Core: Codestyle cleanupclick
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sGOStorageleak
2011-04-22Core/Auras/Totems: Fixed incorrect visibility checks in target searcherstobmaps
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-04Core/Gridnotifiers: Fix a possible crash in MessageDistDeliverer::SendPacketMachiavelli