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Author
2012-05-15
Core/Spelld: fix target selection for ground based aoe spells. use the center...
Kandera
2012-05-08
Core/AI: fix the call to help handler to use distance from the npc and not th...
Kandera
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-08
Core/Cleanup:
kaelima
2012-03-28
Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...
Shauren
2012-03-19
Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...
Shauren
2012-03-13
cleanup
thomas33
2012-03-13
more cleanup
thomas33
2012-03-12
Core/Map:
kaelima
2012-02-22
Fix build (gcc) and fix warnings
Spp
2012-02-21
Core/Db/Conditions:
QAston
2012-02-18
Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.
Kandera
2012-02-15
Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (en...
Shauren
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-24
Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using t...
QAston
2011-11-07
Core: Codestyle clean-up
Bootz
2011-11-07
Core: Codestyle clean-up
Bootz
2011-10-24
Core/Misc: Some minor cleanups
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-08
Merge pull request #3259 from Souler/pull
megamage
2011-10-07
REPO: Code-style clean-ups
Bootz
2011-10-07
REPO: code-style clean-up
Bootz
2011-10-07
REPO: Code-style change
Bootz
2011-10-01
Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Nay
2011-09-29
Core/Grids: Traps shouldn't target unattackable units.
Souler
2011-09-17
Core/Grids: Added GameObjectWorker
Shauren
2011-09-17
Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...
QAston
2011-09-16
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...
QAston
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-09-05
Core: Code cleanup (here and there)
Spp-
2011-09-01
Core/Spells: Make mind sear aoe no longet target unit at which caster is chan...
QAston
2011-08-20
Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.
QAston
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-08-01
Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players...
Shauren
2011-07-31
Core/Visibility: Send object destroy packets to dead players. Fixes persisten...
Machiavelli
2011-07-12
Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
Spp-
2011-07-11
Core/Misc: Add new function for selection nearest player in given distance
Lopin
2011-06-27
DB/Creature:
kaelima
2011-06-26
Core/Spells: Don't allow Killing Spree to hit unattackable targets
Shocker
2011-06-26
Core/Spells: Don't allow Killing Spree to hit critters (by correcting AnyUnfr...
Shocker
2011-06-15
Core/Misc: Don't allow non-combat pets to trigger hunter traps
Shocker
2011-06-11
Core: Codestyle cleanup
click
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sGOStorage
leak
2011-04-22
Core/Auras/Totems: Fixed incorrect visibility checks in target searchers
tobmaps
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-04
Core/Gridnotifiers: Fix a possible crash in MessageDistDeliverer::SendPacket
Machiavelli
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