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Author
2020-02-19
Core/GameObject: Fix wrong calculation of the spellfous distance
Killyana
2020-02-16
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-01-02
New year
Aokromes
2019-12-09
Core/Grid: Code cleanup
Giacomo Pozzoni
2019-07-29
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2019-07-11
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...
Treeston
2019-07-08
Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...
Treeston
2019-07-08
Core/Misc: More coding standards (#23519)
Aokromes
2019-06-26
Coding standards (#23514)
Aokromes
2019-06-23
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2019-06-18
Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...
Wyrserth
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-30
Core/Creatures: Port trainer changes from master
Ghaster
2018-08-27
Core/Unit: Random code style/naming adjustments
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 2: Split up target selection logic
ariel-
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-15
Core/Auras: make area and dynauras condition compliant by using the spellarea...
ariel-
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-13
Core/Misc: minor typo and codestyle fixes
ariel-
2017-11-25
Misc: More cleanup
Aokromes
2017-09-09
Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consi...
Shauren
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-03-23
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2017-02-20
Core/Misc: changed WorldPacket pointers to const
ariel-
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-02-04
Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-27
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2016-11-19
Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
ariel-
2016-11-13
Core/Misc: codestyle fixes in GridNotifiers.h
ariel-
2016-10-30
Core/GameObjects: Fixed Frozen Trap target selection
Shauren
2016-10-11
Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.
ariel-
2016-10-06
Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...
ariel-
2016-10-06
Core/Grids: Allow arbitrary containers in grid searchers that support push_back
Naios
2016-08-22
Core/Creatures: Exclude despawned creatures from being found by "nearest entr...
Shauren
2016-08-19
Core/Packets: Port packet handling rework from 6.x branch (#17777)
jackpoz
2016-07-15
Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...
Gustavo
2016-05-13
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
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