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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2020-02-19Core/GameObject: Fix wrong calculation of the spellfous distanceKillyana
2020-02-16[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-02New yearAokromes
2019-12-09Core/Grid: Code cleanupGiacomo Pozzoni
2019-07-29Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-11Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...Treeston
2019-07-08Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...Treeston
2019-07-08Core/Misc: More coding standards (#23519)Aokromes
2019-06-26Coding standards (#23514)Aokromes
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-18Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...Wyrserth
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
2018-08-27Core/Unit: Random code style/naming adjustmentsTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-15Core/Auras: make area and dynauras condition compliant by using the spellarea...ariel-
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-11-25Misc: More cleanupAokromes
2017-09-09Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consi...Shauren
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-02-20Core/Misc: changed WorldPacket pointers to constariel-
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-02-04Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-27Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2016-11-19Core/Entities: fix interaction of traps with ffa pvp and sanctuary flagsariel-
2016-11-13Core/Misc: codestyle fixes in GridNotifiers.hariel-
2016-10-30Core/GameObjects: Fixed Frozen Trap target selectionShauren
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
2016-10-06Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...ariel-
2016-10-06Core/Grids: Allow arbitrary containers in grid searchers that support push_backNaios
2016-08-22Core/Creatures: Exclude despawned creatures from being found by "nearest entr...Shauren
2016-08-19Core/Packets: Port packet handling rework from 6.x branch (#17777)jackpoz
2016-07-15Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...Gustavo
2016-05-13Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios