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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-11Fix compile error in gcc.megamage
2011-10-10Merge pull request #3399 from megamage/mastermegamage
2011-10-08Merge pull request #3259 from Souler/pullmegamage
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07Fix the relocation of creatures across cells. Try to fix #3054.megamage
2011-10-07REPO: code-style clean-upBootz
2011-10-07REPO: Code-style changeBootz
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-29Core/Grids: Traps shouldn't target unattackable units.Souler
2011-09-17Core/Grids: Added GameObjectWorkerShauren
2011-09-17Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...QAston
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-05Core: Code cleanup (here and there)Spp-
2011-09-01Core/Spells: Make mind sear aoe no longet target unit at which caster is chan...QAston
2011-08-20Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.QAston
2011-08-08Core/Gridmonster: Increased upper value for search radius to size of gridShauren
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-08-01Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players...Shauren
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-12Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheckSpp-
2011-07-11Core/Misc: Add new function for selection nearest player in given distanceLopin
2011-06-27DB/Creature:kaelima
2011-06-26Core/Spells: Don't allow Killing Spree to hit unattackable targetsShocker
2011-06-26Core/Spells: Don't allow Killing Spree to hit critters (by correcting AnyUnfr...Shocker
2011-06-15Core/Misc: Don't allow non-combat pets to trigger hunter trapsShocker
2011-06-12Core: Continued cleanupkaelima
2011-06-11Core: Codestyle cleanupclick
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sGOStorageleak
2011-04-22Core/Auras/Totems: Fixed incorrect visibility checks in target searcherstobmaps
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-04Core/DynamicObjects: Change the way how dynamic objects are bound to their ow...QAston
2011-01-13Core/Maps: Fix a possible crash in ObjectGridStoper:VisitMachiavelli
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-06Core: Some optimizationsSpp
2010-12-04Core/Gridnotifiers: Fix a possible crash in MessageDistDeliverer::SendPacketMachiavelli
2010-11-16Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...linencloth
2010-11-13Core:linencloth
2010-10-25Core/Grids: implemented AllWorldObjectsInRange searcher, will be used in upco...Rat
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Update copyright headers (following the same standard in all files = good)click