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Grids
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Author
2011-10-17
Core/Misc: Added 'f' after float values
Fredi Machado
2011-10-11
Fix compile error in gcc.
megamage
2011-10-10
Merge pull request #3399 from megamage/master
megamage
2011-10-08
Merge pull request #3259 from Souler/pull
megamage
2011-10-07
REPO: Code-style clean-ups
Bootz
2011-10-07
Fix the relocation of creatures across cells. Try to fix #3054.
megamage
2011-10-07
REPO: code-style clean-up
Bootz
2011-10-07
REPO: Code-style change
Bootz
2011-10-01
Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Nay
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-29
Core/Grids: Traps shouldn't target unattackable units.
Souler
2011-09-17
Core/Grids: Added GameObjectWorker
Shauren
2011-09-17
Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...
QAston
2011-09-16
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...
QAston
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-09-05
Core: Code cleanup (here and there)
Spp-
2011-09-01
Core/Spells: Make mind sear aoe no longet target unit at which caster is chan...
QAston
2011-08-20
Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.
QAston
2011-08-08
Core/Gridmonster: Increased upper value for search radius to size of grid
Shauren
2011-08-03
Core: Fix compile without PCH and fix some warnings
Spp
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-08-01
Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players...
Shauren
2011-07-31
Core/Visibility: Send object destroy packets to dead players. Fixes persisten...
Machiavelli
2011-07-12
Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
Spp-
2011-07-11
Core/Misc: Add new function for selection nearest player in given distance
Lopin
2011-06-27
DB/Creature:
kaelima
2011-06-26
Core/Spells: Don't allow Killing Spree to hit unattackable targets
Shocker
2011-06-26
Core/Spells: Don't allow Killing Spree to hit critters (by correcting AnyUnfr...
Shocker
2011-06-15
Core/Misc: Don't allow non-combat pets to trigger hunter traps
Shocker
2011-06-12
Core: Continued cleanup
kaelima
2011-06-11
Core: Codestyle cleanup
click
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sGOStorage
leak
2011-04-22
Core/Auras/Totems: Fixed incorrect visibility checks in target searchers
tobmaps
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-02-04
Core/DynamicObjects: Change the way how dynamic objects are bound to their ow...
QAston
2011-01-13
Core/Maps: Fix a possible crash in ObjectGridStoper:Visit
Machiavelli
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-06
Core: Some optimizations
Spp
2010-12-04
Core/Gridnotifiers: Fix a possible crash in MessageDistDeliverer::SendPacket
Machiavelli
2010-11-16
Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...
linencloth
2010-11-13
Core:
linencloth
2010-10-25
Core/Grids: implemented AllWorldObjectsInRange searcher, will be used in upco...
Rat
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
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