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path: root/src/server/game/Instances/InstanceScript.h
AgeCommit message (Expand)Author
2024-09-10Core/Misc: Reduce differences between branchesShauren
2024-02-14Core/Instances: Name unknown EncounterFrameType ENCOUNTER_FRAME_PHASE_SHIFT_C...Shauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-08-20Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)Peter Keresztes Schmidt
2020-07-31Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2020-07-25Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2020-01-02New yearAokromes
2019-06-29Core/Instance: add new methodccrs
2019-06-29Core/Instance: add new hook & methodccrs
2019-06-29Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...ccrs
2019-03-04Core/Misc: use/implement/portfrommaster InitWorldState packet definitionccrs
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-01-24Scripts/Commands: new command '.debug instancespawn'Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-08-27Core/Misc: random refactorsTreeston
2017-08-04Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-01-02Update Copyright notice for 2017tkrokli
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-19Core/Instances: Fix build in older VS versionsDDuarte
2016-01-18Instance boundary follow-up:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-10-10Scripts/Commands: enhanced .instance get/setbossstate commandsShinDarth
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-05-17Scripts/ToC: Fix doors opening/closing during Dreadscale fightjackpoz
2015-03-21Scripts/Ulduar: Fix some Flame Leviathan issuesjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-18Scripts/Commands: Implement commands to set and get boss states during run timeNyeriah
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-18Core/Scripts: implemented a guid map in InstanceScript, this way you can easi...joschiwald
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-07-13Merge branch `master` into `boost`Subv
2014-05-15Fix various warnings. The core, the scripts and the tools now compile without...Praetonus
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-08-21Scripts/AhnKahet: reworked InstanceScriptjoschiwald
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-01-02Core/Misc: Use equal_range instead of lower_bound/upper_bound calls where pos...Spp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp