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InstanceScript.h
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Author
2024-09-10
Core/Misc: Reduce differences between branches
Shauren
2024-02-14
Core/Instances: Name unknown EncounterFrameType ENCOUNTER_FRAME_PHASE_SHIFT_C...
Shauren
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-08-12
Core/Misc: Include cleanup, 2023 edition
Shauren
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-08-20
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2020-07-31
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2020-07-25
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2020-01-02
New year
Aokromes
2019-06-29
Core/Instance: add new method
ccrs
2019-06-29
Core/Instance: add new hook & method
ccrs
2019-06-29
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2019-03-04
Core/Misc: use/implement/portfrommaster InitWorldState packet definition
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-01-24
Scripts/Commands: new command '.debug instancespawn'
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-09-14
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-19
Core/Instances: Fix build in older VS versions
DDuarte
2016-01-18
Instance boundary follow-up:
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-10-10
Scripts/Commands: enhanced .instance get/setbossstate commands
ShinDarth
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-23
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-05-17
Scripts/ToC: Fix doors opening/closing during Dreadscale fight
jackpoz
2015-03-21
Scripts/Ulduar: Fix some Flame Leviathan issues
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-18
Scripts/Commands: Implement commands to set and get boss states during run time
Nyeriah
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-18
Core/Scripts: implemented a guid map in InstanceScript, this way you can easi...
joschiwald
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-07-13
Merge branch `master` into `boost`
Subv
2014-05-15
Fix various warnings. The core, the scripts and the tools now compile without...
Praetonus
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-29
Scripts/Misc: Ensure Creatures are in instances when required
jackpoz
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-08-21
Scripts/AhnKahet: reworked InstanceScript
joschiwald
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-01-02
Core/Misc: Use equal_range instead of lower_bound/upper_bound calls where pos...
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
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