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path: root/src/server/game/Instances/InstanceScript.h
AgeCommit message (Expand)Author
2018-01-24Scripts/Commands: new command '.debug instancespawn'Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-08-27Core/Misc: random refactorsTreeston
2017-08-04Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-01-02Update Copyright notice for 2017tkrokli
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-19Core/Instances: Fix build in older VS versionsDDuarte
2016-01-18Instance boundary follow-up:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-10-10Scripts/Commands: enhanced .instance get/setbossstate commandsShinDarth
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-05-17Scripts/ToC: Fix doors opening/closing during Dreadscale fightjackpoz
2015-03-21Scripts/Ulduar: Fix some Flame Leviathan issuesjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-18Scripts/Commands: Implement commands to set and get boss states during run timeNyeriah
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-18Core/Scripts: implemented a guid map in InstanceScript, this way you can easi...joschiwald
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-07-13Merge branch `master` into `boost`Subv
2014-05-15Fix various warnings. The core, the scripts and the tools now compile without...Praetonus
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-08-21Scripts/AhnKahet: reworked InstanceScriptjoschiwald
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-01-02Core/Misc: Use equal_range instead of lower_bound/upper_bound calls where pos...Spp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-03-16Core/InstanceScript: Encounterframe research - extended the EncounterFrameTyp...kaelima
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-06-25Core/Instances: Remove function DoCompleteAchievement()Lopin
2011-05-16Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script Door...Shauren
2011-04-29Add spaces after commasleak
2011-04-22Core: Added definitions to mark methods as deprecated and marked DoCompleteAc...Shauren
2011-04-21Core/Achievements: Removed unused parameter from UpdateAchievementCriteria an...Shauren
2011-03-19Core/Scripts: Code style cleanup in ScriptedAI and BossAIShauren
2011-03-13Core/Scripts: Added FillInitialWorldStates hook to InstanceScript class for t...Shauren
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-03Core/Instances: Implemented DungeonEncounter.dbc for creating completed encou...Shauren