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path: root/src/server/game/Maps/Map.h
AgeCommit message (Expand)Author
2018-08-26Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...Ovah
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-09-10Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-08-01Scripts/Commands: New utility command: .list spawnpoints.Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-08Core/Maps: Corrected GetWaterOrGroundLevel (#19863)Golrag
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-15Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-02-10Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)treeston
2016-02-10Core/Maps: Moved min height calculation to worldserver for more precise resultsShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-02-09Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...Shauren
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-10-30Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...Shauren
2015-10-28Core/Corpses: Fixed leaking corpsesShauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-05-19Core/Misc: Removed gcc specific packing pragma syntax - only unsupported (now...Shauren
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-12Core/Maps: Apply const-correctness to GridMap::loadData()jackpoz
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte