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Map.h
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Author
2018-08-26
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...
Ovah
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-01-25
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-09-10
Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-01
Scripts/Commands: New utility command: .list spawnpoints.
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-10
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2017-06-08
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2017-06-08
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-21
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-02-10
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
treeston
2016-02-10
Core/Maps: Moved min height calculation to worldserver for more precise results
Shauren
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-02-09
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...
Shauren
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-10-30
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...
Shauren
2015-10-28
Core/Corpses: Fixed leaking corpses
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-05-19
Core/Misc: Removed gcc specific packing pragma syntax - only unsupported (now...
Shauren
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-12
Core/Maps: Apply const-correctness to GridMap::loadData()
jackpoz
2014-09-14
Core/Misc: Fixed build without pch
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Use nullptr instead of 0 where pointers are expected
DDuarte
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