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path: root/src/server/game/Maps
AgeCommit message (Expand)Author
2017-03-02Core/Achievements: port realm first achievement handling from masterariel-
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2017-02-17Update MapScripts.cppAokromes
2017-02-08Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...Shauren
2017-02-07Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENTRushor
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-28Few small optimizations here and there (#18684)xinef1
2017-01-22Core/Vmaps: Changed error message when loading outdated vmapsShauren
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-02Update Copyright notice for 2017tkrokli
2016-10-06Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...ariel-
2016-09-21Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...treeston
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-09-14Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as addi...treeston
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2016-07-02Core/Misc: Even better description for logsAokromes
2016-06-22Core/Misc: Even better description for a logAokromes
2016-06-22Core/Misc: Better description for a logAokromes
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-05-17Core/Misc: Warning fixes (/W4)Shauren
2016-04-16Merge pull request #16736 from r00ty-tc/map_heightTreeston
2016-04-14[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2016-04-11Core/Maps: Fix non PCH buildNaios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-11Core/Game: Move MapScripts to game/MapsNaios
2016-04-09Core/Misc: MSVC warning fixesShauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-15Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-01Core/TempSummons: avoid use MoveInLineOfSight before InitSummonccrs
2016-02-26Solve many of the creature falling through floor issues.r00ty-tc
2016-02-12Warning fix.Shauren
2016-02-12Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not o...Shauren
2016-02-10Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)treeston
2016-02-10Core/Maps: Moved min height calculation to worldserver for more precise resultsShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-02-09Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...Shauren
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-18Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)treeston
2016-01-18Instance boundary follow-up:treeston
2016-01-14Fix stuff™.treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-04Game/Maps: Instance handling follow-up:treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-11-06Core/Corpses: Fixed a possible crash adding bones to gridShauren
2015-10-31Core/PacketIO: fixed instance binding of gamemastersMitchesD
2015-10-30Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...Shauren
2015-10-30Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...Shauren