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path: root/src/server/game/Miscellaneous/SharedDefines.h
AgeCommit message (Expand)Author
2012-04-19Core/Creatures: Changed how boss creatures are identified, creature_template....Shauren
2012-04-13Core/BG: When starting a battleground teleport the player to start location i...Nay
2012-04-11Core/Attributes: change some attribute names to better describe what they areKandera
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.Subv
2012-04-05Core/Spells: Implement SPELL_ATTR4_PROC_ONLY_ON_CASTER properly. Closes #5204Liberate
2012-03-29Core/Game: Code style.Gyx
2012-03-19Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...Shauren
2012-02-26Misc:Nay
2012-02-25Core/Calendar: Use defines when sending holiday dataNay
2012-02-25Core/Calendar:Nay
2012-02-18Core/Packets: Use a single method to send SMSG_ACTIVATETAXIREPLYNay
2012-02-08Core/Defines: Correct holiday id for LiitANay
2012-02-06Core/Misc:Matthew Goff
2012-02-05Added missing data from Emotes.dbc patch 3.3.5a (12340).Matthew Goff
2012-01-26fix seasonal quest checkKandera
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-11Core/Spells: attribute researchWilds
2011-11-13Core/Spells: Add own diminishing category for Dragon's Breath.kaelima
2011-11-02Core/Misc: Fix spelling typotobmaps
2011-10-19Core/Spells: Define and implement SPELL_ATTR4_PROC_ONLY_ON_DUMMY.Liberate
2011-10-08Update code related to character name data.megamage
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-25Core/Spells: spell effect handling improvementsQAston
2011-09-16Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackTarget fu...QAston
2011-09-05Core: Code cleanup (here and there)Spp-
2011-08-23Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS ...QAston
2011-08-19Core/Spells: Implement recently discovered target check attributes and move m...QAston
2011-08-19Core/Spells: Rename SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED to SPELL_ATTR6_CAST...Machiavelli
2011-08-19Core/GameObjects: Unrevealed GO_FLAG_UNK1. Now GO_FLAG_NOT_SELECTABLE makes g...Lopin
2011-08-18Core/Spells: More research on SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED and imple...Machiavelli
2011-08-18Core/Spells: Changed CHAIN_SPELL_JUMP_RADIUS down from 10y to 8yPayn
2011-08-17Core/Spells: Add new spell implicit target categories data - will be used in ...QAston
2011-08-16Core/Spells: change Targets enum to use consistent naming schema. This is not...QAston
2011-08-16Core/Spells: Update some targeting related attribute definitions to make them...QAston
2011-08-16Core/Spells: define SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS and SPELL_ATTR6_CAN_TAR...QAston
2011-08-11Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY...QAston
2011-08-11Core/Spells: Define some new attributes: SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSE...QAston
2011-08-03Core/Refer-a-Friend: Finish base work for Refer-a-Friend.Silinoron
2011-07-30Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VE...Machiavelli
2011-07-28Revert "Core/Spells: Fix a crash on checking school immunity added to unit ma...QAston
2011-07-28Core/Spells: Fix a crash on checking school immunity added to unit manually (...QAston
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-22Core/GameObject: Refactored destructible building handling, properly implemen...Shauren
2011-07-22Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert...tobmaps
2011-07-13Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED a...QAston
2011-07-13Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, ch...QAston
2011-07-12Core/Spells: Define and implement SPELL_ATTR3_IGNORE_RESURRECTION_TIMER - now...QAston
2011-07-12Core/Spells: Define and implement SPELL_ATTR2_CANT_TARGET_TAPPED attribute.QAston
2011-07-05Core/Spells: define spell attributes: SPELL_ATTR1_MELEE_COMBAT_SPELL, SPELL_A...QAston