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path: root/src/server/game/Movement/MotionMaster.cpp
AgeCommit message (Expand)Author
2021-11-30Core/Movement: replace multiset::find with std::find in MotionMasterccrs
2021-11-30Core/Movement: implement and use new remove method in MotionMasterccrs
2021-11-27Core/Movement: Implement initializing parabolic splines using jump gravity in...Shauren
2021-11-24Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
2021-11-24Allow walk when chasing (#23069)Sorikoff
2021-11-21Core/Movement: 9080e7863c2 followupccrs
2021-11-21Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
2021-11-12Core/Movement: Add some extra assertions to MotionMaster to catch issues like...Treeston
2021-11-06Core/Movement: Corrected values sent in knockback packet when speedXY < 0Shauren
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-26Core/Movement: use helpers for validationccrs
2021-09-26Core/Movement: move MoveSplineInit (#21857)ccrs
2021-09-26Core/Movement: crashfixccrs
2021-09-26Core/Misc: movement header cleanupccrs
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-08-24Core/Movement: Fixed creature hoverShauren
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-04-15Core/Movement: Add MovePoint with facing (#20779)Kittnz
2021-03-15Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...Golrag
2021-02-25Core/Misc: Fixed nopch MSVC buildShauren
2021-01-29Core/Misc: waypoint movementccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Movement: ee2d7c1d53 followupccrs
2020-08-22Core/Movement: PropagateSpeedChange should only be called on the top (current...ccrs
2020-08-22Core/Movement: add new helper that cleans the referenced MovementSlotccrs
2020-06-14Core/AI: Factory functions cleanupariel-
2020-04-27Core/Movement: FormationMovementGeneratorccrs
2020-04-27[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2020-04-24Core/Movement: 96f4c7c followupccrs
2020-04-24Core/MotionMaster: cleanup use of _expireListccrs
2020-04-24Core/Movement: cleanup MovementGeneratorTypeccrs
2020-04-24Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2020-01-02New YearAokromes
2019-08-17Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...ariel-
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-21Added some missing SetFallInformation calls (#19121)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-02-11Merge pull request #18053 from ccrs/motionAokromes
2018-01-01Update copyright note for 2018vincent-michael
2017-07-13Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...Golrag
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-12Core/Database: Include cleanupShauren