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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2012-06-19Merge pull request #6853 from Elron103/pull-requestsQAston
2012-06-20Core/Movement: Implement speed changes for PointMovementGeneratorElron103
2012-06-19Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...Discover-
2012-06-07Core/Maps: Moved object respawn time storage from global to map level. This r...Shauren
2012-06-06Core/MovementShauren
2012-06-03Core/Movement: Fixed Facing* splines on transportsShauren
2012-05-31Core/MovementShauren
2012-05-07Core/AI - Fix Evade BugSvannon
2012-05-07Movement/WaypointGenerator: Fix issue where waypoints with delay always would...kaelima
2012-04-16Attempt on converting updatewaterstate for use with units (pets and vehicles)Kandera
2012-04-13Core/Movement: Changed casting check in TargetedMovementGenerator to be able ...Shauren
2012-04-09Core/Movement: Fix some issues with ConfusedMovementGenerator from recent cha...kaelima
2012-04-09Fix compilekaelima
2012-04-09Core/Movement: Minor correction for last changesetkaelima
2012-04-09Core/Movement: Use line of sight checks for movement waypoints generated for ...kaelima
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Movement: Fix pushback issues and client freeze.Machiavelli
2012-03-29Core/Misc: Code style and remove unused define.Gyx
2012-03-29Core/Game: Code style.Gyx
2012-03-28Core/DBLayer: Fix remaining errors in loading world tables and a couple of th...Nay
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 4)Nay
2012-03-24Core/DBLayer: Convert PQuery() queries to prepared statementsleak
2012-03-18Core/Movement: Compute current position in spline::Launch with Z offset. Fixe...Machiavelli
2012-03-16Core/Misc: Random cleanupkaelima
2012-03-15Core/Movement: Added more movement flags that cause units to select flight sp...Shauren
2012-03-12Core/Units:Machiavelli
2012-03-07Core: Remove some whitespace and tabsclick
2012-02-28Core/Movement: Remove a redundant check in EffectMovementGenerator that could...Machiavelli
2012-02-27Core/MovementGenerators: Ensure correct virtual function overrides are called...Machiavelli
2012-02-24Core/MovementGenerators: Removed pointless checkShauren
2012-02-23Core: Random cleanup + compile fixShauren
2012-02-22Merge pull request #5271 from Chaplain/knockbackMachiavelli
2012-02-21Core/Pets: Fix bugged reactstate behaviour after spline system implementation.MrSmite
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-17Core/Movement: Fix MoveJump handling.Chaplain
2012-02-16Fix a lot of warningsSpp
2012-02-16Core/Movement: Fix a crash when a player logout in a hostile area. The honorl...kaelima
2012-02-14Fixed build, thanks Amit86 for noticingSubv
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-09Merge pull request #5160 from TrinityCore/dynamic_vmapsSubv
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-27Core/Spline: Removed redundant call.Manuel Carrasco
2012-01-24Core: Fix non-PCH build and remove a few warnings.click
2012-01-18Core/Movegen: Added missing part in ChaseMovementgenerator and minor logic fi...Chaplain
2012-01-18Core/MotionMaster: Fix logic in MoveLand() and MoveTakeoff()Chaplain
2012-01-16Merge branch 'master' of git@github.com:TrinityCore/TrinityCore.gitChaplain
2012-01-15Core/Movegen: Fix logic in WaypointMovementGenerator<Creature>::StartMoveChaplain
2012-01-15Scripts/Misc: Fix some MovementInform handler filters after recent motionmast...Machiavelli
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli